Commit graph

11 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
a43b99bf51 further remove manual memory management 2025-04-16 23:45:16 -03:00
Gene
9e32e58c8f Try TMap 2025-04-07 04:21:35 -07:00
Gene
20c234b90f Scrap dlight lighthead link lists 2025-04-06 13:06:57 -07:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
drfrag
68e0e52aaf - Fixed crash rendering 3D floors without ceiling or floor textures in software. 2020-06-08 19:04:38 +02:00
Christoph Oelckers
68630d6782 - sanitized dependencies of the softpoly render backend.
This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
Christoph Oelckers
9593cb56ae - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
Christoph Oelckers
f8e9cb8fbc - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Christoph Oelckers
2dc12aef71 - removed the NetUpdate calls from the software renderer.
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
2019-03-31 09:02:11 +02:00
Christoph Oelckers
89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00
Renamed from src/swrenderer/plane/r_visibleplane.cpp (Browse further)