Christoph Oelckers
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e60e6967c0
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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Christoph Oelckers
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ef7a7cc39d
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- moved console command line buffer tab completion into their own files.
- layout fixes in load/save menu and confirmation screen.
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2020-10-16 22:57:30 +02:00 |
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Christoph Oelckers
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ff62d7a8a3
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- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
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2020-10-03 16:47:47 +02:00 |
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Christoph Oelckers
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2be5dc9238
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- fixed binding issues in OpenGL when resetting the samplers due to a texture filter change.
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2020-09-27 11:53:15 +02:00 |
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Christoph Oelckers
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4c11b01588
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- backend sync with Raze.
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2020-05-31 23:37:11 +02:00 |
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Christoph Oelckers
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a517b04908
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- texture sampler cleanup.
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2020-05-28 22:51:17 +02:00 |
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Christoph Oelckers
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6cf91d3941
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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Christoph Oelckers
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2196b4fb04
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- moved the frame rate drawer out of DFrameBuffer.
Too much of this is not shareable and all it consists of are drawing operations on the 2D drawer.
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2020-04-27 23:53:26 +02:00 |
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Christoph Oelckers
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02832297ff
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- moved most of the OpenGL backend to 'common'.
A few things are yet to do, because they still need some changes.
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2020-04-26 14:44:19 +02:00 |
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