Commit graph

8 commits

Author SHA1 Message Date
Major Cooke
421c40e929 Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
Major Cooke
579c4152d2 Added GetTerrainDef and Sector variant of GetFloorTerrain.
- GetTerrainDef takes the raw number of the Terrains[] index. Can return null.
- GetFloorTerrain (Sector) gets the defs from the position given (either Sector.Floor or Sector.Ceiling).
2022-02-22 19:35:50 +01:00
Nikolay Ambartsumov
df976e218e Add per-tier sidedef light levels to UDMF maps 2022-01-26 18:25:04 -05:00
Christoph Oelckers
63fa01205f - fixed potential infinite loop in Hexen-style stair builder. 2022-01-07 00:09:59 +01:00
Christoph Oelckers
9099bc8420 - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
Christoph Oelckers
b9b6a354c7 - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
Christoph Oelckers
f8e9cb8fbc - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
Christoph Oelckers
9045615a7a - renamed g_shared folder to playsim. 2019-07-14 13:24:18 +02:00
Renamed from src/g_shared/p_sectors.cpp (Browse further)