Christoph Oelckers
|
d422737a7e
|
- fixed statistics code to do proper checks for OpenGL's capabilities.
|
2022-11-06 23:29:29 +01:00 |
|
Christoph Oelckers
|
c7798d5503
|
- use a unique_ptr for the GL debug object.
This doesn’t get shared and the containing class doesn’t need to be copied so this is sufficient.
|
2022-06-07 00:11:56 +02:00 |
|
Christoph Oelckers
|
2be13e1b9f
|
- changed shader loader to load only one shader at a time
This is merely preparation - the actual loading is still in one uninterrupted piece.
|
2022-05-13 08:22:22 +02:00 |
|
Christoph Oelckers
|
45e7badb71
|
- avoid passing game structs to common backend code
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
|
2022-04-11 00:01:30 +02:00 |
|
nashmuhandes
|
57112742fe
|
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts:
# src/common/rendering/gl/gl_shader.cpp
# src/common/rendering/hwrenderer/data/buffers.h
# src/common/rendering/v_video.h
|
2022-01-16 01:57:38 +08:00 |
|
Christoph Oelckers
|
e60e6967c0
|
- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
|
nashmuhandes
|
2f8cff90b6
|
- Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
|
2021-09-24 16:56:15 +08:00 |
|
Christoph Oelckers
|
c65fd80fd2
|
- added support code for indexed rendering from Raze.
|
2020-09-27 11:53:39 +02:00 |
|
Christoph Oelckers
|
b06af634e2
|
- added a flash component to the colormap shader.
Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
|
2020-06-07 09:16:56 +02:00 |
|
Christoph Oelckers
|
b60fd4d8bc
|
- removed redundant TextureFilterChanged method from DFrameBuffer.
|
2020-05-29 11:53:37 +02:00 |
|
Christoph Oelckers
|
a517b04908
|
- texture sampler cleanup.
|
2020-05-28 22:51:17 +02:00 |
|
Christoph Oelckers
|
6cf91d3941
|
- moved the remaining core parts of the GL renderer to 'common'.
|
2020-04-29 17:19:17 +02:00 |
|