Rachael Alexanderson
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f3b0c3ac5e
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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Christoph Oelckers
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634a646c2d
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take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
This is to take some renaming noise out of the upcoming refactoring.
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2024-11-24 17:59:16 +01:00 |
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nashmuhandes
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2e4bf697b8
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Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
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2024-06-21 08:17:54 -03:00 |
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Christoph Oelckers
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ebb71cebf1
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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Christoph Oelckers
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96e98fc4a8
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- use field initializers for VoxelOptions
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2022-10-20 20:17:14 +02:00 |
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Christoph Oelckers
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f0fbdba593
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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nashmuhandes
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351a4c9a5a
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Added PitchFromMomentum, UseActorPitch and UseActorRoll to VOXELDEF. Behaves exactly like their 3D model counterparts. Hardware renderer only.
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2022-07-25 08:06:44 +02:00 |
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Christoph Oelckers
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d434ce32c8
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- split voxels.cpp into a backend and a game dependent part.
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2020-04-27 19:46:27 +02:00 |
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