Christoph Oelckers
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441cd0796f
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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Christoph Oelckers
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ba146ed5e5
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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Christoph Oelckers
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b06af634e2
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- added a flash component to the colormap shader.
Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
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2020-06-07 09:16:56 +02:00 |
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Christoph Oelckers
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b60fd4d8bc
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- removed redundant TextureFilterChanged method from DFrameBuffer.
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2020-05-29 11:53:37 +02:00 |
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Christoph Oelckers
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a517b04908
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- texture sampler cleanup.
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2020-05-28 22:51:17 +02:00 |
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Christoph Oelckers
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4b8fb7d48b
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- moved around some sky rendering code so that the game independent parts are grouped together.
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2020-04-29 00:14:42 +02:00 |
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Christoph Oelckers
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b1dd1eff50
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- moved video files to 'common'.
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2020-04-28 23:08:27 +02:00 |
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