Commit graph

25 commits

Author SHA1 Message Date
Christoph Oelckers
47b76180d6 - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
0e5c6e37b1 Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
Christoph Oelckers
7e0084f56b - Backend update from Raze. 2022-10-25 07:02:45 +02:00
Christoph Oelckers
8cba80a2cd Revert "- fixed allocation size when constructing a string from a file system entry."
This reverts commit 513d8cea8d.

This change broke voxel loading and possibly other things as well
2022-09-04 08:58:45 +02:00
Christoph Oelckers
513d8cea8d - fixed allocation size when constructing a string from a file system entry.
The internal allocator already added space for the terminazing \0, so the string's size was one character too large.
2022-08-17 21:10:15 +02:00
Christoph Oelckers
c62e14d2c1 - Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers
72be9bcc27 - pass ´hashfile´ to filesystem as parameter
Avoid global variables, also check args as late as possible.
2022-04-29 02:20:35 +02:00
Christoph Oelckers
2bc787b1cc - only check „allowduplicates“ for the final file system init
The other calls to InitMultipleFiles should not use it.

Also fix the check to not skip some entries.
2022-04-29 01:36:06 +02:00
Rachael Alexanderson
28d9fe68ae - add duplication checking to file list, prevent loading the same file twice unless explicitly asked by the user 2022-02-17 01:05:39 -05:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa - Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Christoph Oelckers
b5294e9e90 - backend update from Raze. 2021-08-31 07:59:37 +02:00
Christoph Oelckers
c3772fe203 - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
Christoph Oelckers
26d00e14c7 - file system update from Raze. 2021-08-11 12:39:32 +02:00
Christoph Oelckers
c1a8776a15 - updated common code from screenjob branch.
That is, all parts not related to cutscenes.
2021-08-03 12:30:44 +02:00
Christoph Oelckers
52554dc32c - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
Christoph Oelckers
ba146ed5e5 - Backend update from Raze 2021-04-19 12:58:35 +02:00
Christoph Oelckers
f108a106c9 - backend update from Raze. 2021-01-29 13:54:18 +01:00
Christoph Oelckers
65c52b9825 - Backend update. 2020-10-16 23:25:18 +02:00
Christoph Oelckers
8a0634ed0d - file system update from Raze
* support for SSI container format - this is an obscure format used by a few Duke Nukem mods - added to have this subsystem identical between both engines.
* removed some dead wrapper code
* made the Open methods local to their implementations, this was never called virtually.
2020-09-27 10:56:42 +02:00
alexey.lysiuk
f2ddbeeb81 - fixed crash when loading empty resource directory
https://forum.zdoom.org/viewtopic.php?t=69004
2020-06-18 11:32:16 +03:00
Christoph Oelckers
58bc12ee19 - fixed: When reopening a lump, the full file name must be used. 2020-06-08 23:37:21 +02:00
Christoph Oelckers
9099bc8420 - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
Christoph Oelckers
5ac88ebce2 - added some Raze-specific file system utilities so that both can work with the same code. 2020-04-11 14:00:21 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Renamed from src/gamedata/w_wad.cpp (Browse further)