Commit graph

16 commits

Author SHA1 Message Date
Christoph Oelckers
48ba63c022 added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
Christoph Oelckers
8a5d3c096b - return a std::string from GetFileFullPath 2023-08-22 22:18:54 +02:00
Ricardo Luís Vaz Silva
5ba1e96d29 Add mDefFileNo to Classes/Structs 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
c8fe074041 Multi-Assign Declarations 2022-12-20 23:22:37 +01:00
Ricardo Luís Vaz Silva
8b6a714d41 Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
Marisa Heit
70df34674b AST debug cleanup
- Add ArrayIterationStmt printer.
- Mark ZCC_TreeNodes as const for the AST printers.
- Use static_assert to catch missing printers without needing to run with -dumpast.
2022-11-25 19:20:24 +01:00
Christoph Oelckers
29b4418c3a - added 'foreach' loop to ZScript.
Syntax:

foreach(variable : array)
{
}

the variable's type is automatically deducted.
2022-11-15 21:34:45 +01:00
RaveYard
31db5847cc Finish Vector4 implementation 2022-11-12 09:04:38 +01:00
Ricardo Luís Vaz Silva
12660b0015 Add special case for relative includes from top-level files 2022-07-24 09:05:16 +02:00
Ricardo Luís Vaz Silva
121045e48d move relative path resolution earlier, to prevent problems with include deduplication 2022-06-07 20:16:50 +02:00
Ricardo Luís Vaz Silva
6f6942609c fix relative include path when loading folders 2022-06-07 10:02:12 -04:00
Christoph Oelckers
c62e14d2c1 - Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
RicardoLuis0
d6516f5c3b Relative Includes for ZScript 2022-05-31 09:09:42 +02:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Christoph Oelckers
2e5bc3e962 - moved compiler frontend to 'common'. 2020-04-11 20:20:56 +02:00
Renamed from src/scripting/zscript/zcc_parser.cpp (Browse further)