Commit graph

8 commits

Author SHA1 Message Date
Chronos Ouroboros
8f7e902875 Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black. 2019-10-26 13:42:24 -03:00
Christoph Oelckers
7346288bf5 - moved some more files. 2019-07-14 21:09:49 +02:00
Christoph Oelckers
d73f8faafa - added monospacing support to Screen.DrawText and its native counterparts. 2019-04-13 12:17:38 +02:00
Christoph Oelckers
9e096c62fd - allow the automap HUD to use the VGA font. 2019-04-10 20:39:15 +02:00
Christoph Oelckers
0884057ae1 - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
Christoph Oelckers
f9d4ea8424 - missed the part that the blend function was still drawing multiplicative blends.
This should be cleanly separated.
2019-03-09 13:12:24 +01:00
Christoph Oelckers
0e4a860c5e - fixed uninitialized screen flash color for savegame images in the software renderer. 2019-03-09 12:52:07 +01:00
Rachael Alexanderson
7098748e9e - fix building on case sensitive systems 2019-02-23 13:51:24 -05:00
Renamed from src/rendering/2D/v_draw.cpp (Browse further)