Christoph Oelckers
|
4b77064fc4
|
- moved most of the menu code into the backend.
|
2020-10-16 22:57:25 +02:00 |
|
Christoph Oelckers
|
f3d75469c9
|
- moved two native player menu functions out of the main menu class.
These manipulate entries of that menu and have no business being called from anywhere else than this menu and its subclasses.
|
2020-10-04 19:08:14 +02:00 |
|
drfrag
|
77609f1950
|
- Add keybindings presets.
# Conflicts:
# src/menu/menu.cpp
|
2020-09-27 14:09:28 +02:00 |
|
alexey.lysiuk
|
04f327677d
|
- fixed incomplete special menu handling
Redirections to textual main menu and new player menu were not functional
https://forum.zdoom.org/viewtopic.php?t=69369
|
2020-07-22 16:26:27 +03:00 |
|
Christoph Oelckers
|
cf6bcf4d2b
|
- re-added a 'break' that got lost somehow.
|
2020-06-14 18:36:12 +02:00 |
|
Christoph Oelckers
|
712d80006a
|
- split game dependent parts out of menudef.cpp.
|
2020-06-14 00:27:32 +02:00 |
|
Christoph Oelckers
|
475f740058
|
- moved base menu code to "common".
|
2020-06-13 23:04:10 +02:00 |
|
Christoph Oelckers
|
90befff479
|
- moved out the Doom specific parts from menu.cpp and messagebox.cpp.
|
2020-06-13 22:43:35 +02:00 |
|