Christoph Oelckers
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7a5a2858a2
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yet even more GetChars calls added.
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2023-10-07 23:29:24 +02:00 |
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Magnus Norddahl
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e2778ba442
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Move TexMan.GetCanvas and GetTextureCanvas to common
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2022-07-25 18:50:16 +02:00 |
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Magnus Norddahl
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bb503950df
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Add canvastexture definition to animdefs.
Split canvas texture rendering from camera texture rendering.
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2022-07-25 18:50:16 +02:00 |
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Magnus Norddahl
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4f0b02b396
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Add a 2d drawer to canvas textures
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2022-07-25 18:50:16 +02:00 |
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Christoph Oelckers
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718949f74d
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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7bdef7fe9a
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- cleaned the texture manager's method interface from FTexture references.
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2020-04-19 10:57:49 +02:00 |
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Christoph Oelckers
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f74efcf721
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
To use these it is necessary to include dobject.h and all its dependencies, so this should not be done unless necessary.
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2020-04-11 20:20:53 +02:00 |
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Christoph Oelckers
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f8e9cb8fbc
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
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Christoph Oelckers
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b4acb857ad
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- the final batch of easy level replacements.
What's left will require a bit more work...
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2019-01-27 21:59:19 +01:00 |
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Christoph Oelckers
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5666e4c805
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- made camera textures operational again.
Now with proper separation of software rendering logic from the main part of the class.
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2018-12-11 00:01:45 +01:00 |
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