Commit graph

12 commits

Author SHA1 Message Date
RaveYard
4e57deaf33 Buffer data now in Levelmesh 2023-08-31 22:57:57 +02:00
RaveYard
651903fe71 WIP VkLightmap integration 2023-08-31 22:57:56 +02:00
RaveYard
96576ea1ae DoomLevelMesh LightmapUVs are now finally correct 2023-08-31 22:57:56 +02:00
RaveYard
68002d3edc Fix bad UV indices in FinishSurface and export UVs in dumplevelmesh 2023-08-31 22:57:56 +02:00
RaveYard
5263a68dc9 Atlas UV mapping 2023-08-31 22:57:56 +02:00
RaveYard
1a25e492d9 Minor cleanup 2023-08-31 22:57:56 +02:00
RaveYard
0fc5f254fc WIP BuildSurfaceParams from ZDRay 2023-08-31 22:57:56 +02:00
RaveYard
0edaa7ca9d Fix uninitialized bSky 2023-08-30 18:08:00 +02:00
RaveYard
4f5d2f3ec6 Add DumpLevelMesh ccmd 2023-08-30 18:08:00 +02:00
RaveYard
f228dd326b Backport support for Line_Horizon from ZDRay into doom_levelmesh 2023-08-30 18:06:35 +02:00
Magnus Norddahl
943cbd59e9 Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light 2022-09-25 21:58:54 +02:00
Magnus Norddahl
97073410c4 Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00