RaveYard
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4e57deaf33
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Buffer data now in Levelmesh
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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651903fe71
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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96576ea1ae
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DoomLevelMesh LightmapUVs are now finally correct
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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68002d3edc
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Fix bad UV indices in FinishSurface and export UVs in dumplevelmesh
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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5263a68dc9
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Atlas UV mapping
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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1a25e492d9
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Minor cleanup
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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0fc5f254fc
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WIP BuildSurfaceParams from ZDRay
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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0edaa7ca9d
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Fix uninitialized bSky
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2023-08-30 18:08:00 +02:00 |
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RaveYard
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4f5d2f3ec6
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Add DumpLevelMesh ccmd
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2023-08-30 18:08:00 +02:00 |
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RaveYard
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f228dd326b
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Backport support for Line_Horizon from ZDRay into doom_levelmesh
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2023-08-30 18:06:35 +02:00 |
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Magnus Norddahl
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943cbd59e9
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Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
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2022-09-25 21:58:54 +02:00 |
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Magnus Norddahl
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97073410c4
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Upload acceleration structures for the level mesh
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2022-06-22 07:55:19 +02:00 |
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