dpjudas
7f2c928d14
Prepare wall/flat surface create functions to be able to insert in any location in the mesh buffers
2024-07-05 06:50:00 +02:00
Rachael Alexanderson
188ae392e7
- enable mipmapping in 2D
2024-07-04 20:55:15 +02:00
Magnus Norddahl
2eab98b4fb
Fix level mesh upload crash if too large textures gets uploaded
2024-06-24 16:57:10 +02:00
Magnus Norddahl
330ec45d84
Merge tag 'g4.12.2'
2024-06-23 22:27:45 +02:00
Magnus Norddahl
dab624b8b5
Fix compile error for gcc 14
2024-06-23 16:59:26 +02:00
Magnus Norddahl
e76e86ca4b
Fix compile error on Windows ARM64
2024-06-20 18:11:58 +02:00
dpjudas
c66b809d4e
Initialize COM early as we call SHGetKnownFolderPath as part of crash reporter setup
2024-06-16 02:31:34 +02:00
dpjudas
8c1351a363
Use a win32 message box if a fatal error happens before we got the chance to initialize zwidget's resources
2024-06-16 01:19:09 +02:00
nashmuhandes
1a89307ee7
Rename SourceRadius to SoftShadowRadius
2024-06-15 18:08:37 +08:00
Magnus Norddahl
6dd59c7787
Make the volume multipliers a little less aggressive
2024-05-19 12:59:46 +02:00
Magnus Norddahl
e7f06ab1a3
Modify the volume defaults and total maximum volume in such a way that if a user puts everything on maximum the chance of audio clipping is reduced
2024-05-18 17:31:07 +02:00
Magnus Norddahl
a0d15768bb
Revert "Add startscreen_console cvar for showing the console during loading instead of the start screen"
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This reverts commit 147a136e27 .
2024-05-14 10:52:16 +02:00
dpjudas
147a136e27
Add startscreen_console cvar for showing the console during loading instead of the start screen
2024-05-14 00:19:52 +02:00
Magnus Norddahl
096b92f1b4
Rewrite the crash reporter code
2024-05-09 20:50:53 +02:00
Rachael Alexanderson
5971d521d9
- -norun now implies -stdout on Windows as it's useless without it
2024-04-28 01:32:18 -04:00
nashmuhandes
c08a47c920
Allow scripted menu Drawer to write to CVars
2024-04-25 15:52:31 +08:00
Rachael Alexanderson
36a4207a98
- make gcc14 happy
2024-04-25 02:37:34 -04:00
Rachael Alexanderson
112c6cbccf
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1
2024-04-21 11:05:59 -04:00
Christoph Oelckers
f2d7bbea99
Instead of going through a global callback function set the string table's default gender at the start of each frame
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This will perform the CVAR lookup only once per frame, not once per string.
2024-04-21 10:35:56 +02:00
Christoph Oelckers
ebd4ebf298
StringTable cleanup and improvements
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cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
38f14ccd56
Tweaked net ID file management
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Should now be easier to stub network entity functions for Raze.
2024-04-20 19:14:29 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects
2024-04-20 19:14:29 -04:00
Christoph Oelckers
f2d3275db5
convert leftover file to UTF-8
2024-04-20 10:38:58 +02:00
Kevin Caccamo
c03b272062
Fix some minor KEYCONV and VOC memory issues
2024-04-20 09:47:05 +02:00
Boondorl
06eee55671
Fix for Morph virtual
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Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
2024-04-20 01:15:47 -04:00
Ricardo Luís Vaz Silva
949cd5b746
Fix let ignoring const-ness
2024-04-19 13:28:18 -03:00
Rachael Alexanderson
4a80e26ab2
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD
2024-04-18 04:27:41 -04:00
Christoph Oelckers
3d57170e69
removed TObjPtr's constructors that were reinstated for unknown reasons.
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This class needs to be constructor-less so that even GCC accepts it as trivial.
2024-04-18 07:09:55 +02:00
Ricardo Luís Vaz Silva
9af3d54a19
Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code
2024-04-17 21:38:27 -03:00
Ricardo Luís Vaz Silva
1c3764ec89
remove copying from CreateTexBuffer
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
3b6c8349da
do the same for paletted and rgb textues
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
74e9d575e8
store YUV and VPX directly as BGRA to speed up animation
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
64ffe9b97b
skip frames when playing back IVF to prevent desyncs
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
5b2673f469
add 444/422/440 support to vp9, remove extra copy of image data
2024-04-17 20:35:49 -04:00
Sean Baggaley
06566c010b
Add support for the VP9 codec in the IVF container
2024-04-17 20:35:49 -04:00
Chris Robinson
f12bf069f0
Allow larger denominators for IVF movies
2024-04-17 20:24:10 -04:00
Rachael Alexanderson
253d668222
- this function still was needed by raze, keep it for now
2024-04-17 15:19:03 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
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This is a combination of 2 commits.
Revert "New API for assigning unique network ids to objects"
This reverts commit e37c19b5b4 .
This is the commit message #2 :
Revert "Fix for Morph virtual"
This reverts commit 0ef042562e .
2024-04-17 14:48:02 -04:00
Rachael Alexanderson
73050bc169
- fix executable compile errors
2024-04-16 23:26:43 -04:00
Rachael Alexanderson
b31c62568b
Merge http://github.com/ZDoom/gzdoom into gz2
2024-04-16 23:10:57 -04:00
Magnus Norddahl
53990c867f
Fix anisotropy calculations for override samplers
2024-04-11 18:33:52 +02:00
Magnus Norddahl
cb8de2414d
More Intel GPU fun
2024-04-11 18:26:06 +02:00
Magnus Norddahl
ae21662465
Driver version check was inverse than what it should have been
2024-04-11 12:06:50 +02:00
Magnus Norddahl
c4841cce70
Further refine Intel anisotropic filtering
2024-04-11 12:01:45 +02:00
Ricardo Luís Vaz Silva
f0b96bff00
further fix mouse visibility
2024-04-11 07:18:43 +02:00
Ricardo Luís Vaz Silva
97effb9047
fix mouse cursor randomly becoming invisible outside gzdoom
2024-04-11 07:18:43 +02:00
Magnus Norddahl
790c009af7
The PCI vendor ID should be in hex
2024-04-10 17:47:51 +02:00
Magnus Norddahl
250fe865c7
Disable anisotropic filtering for Intel hardware when not using linear min/mag filter since its broken
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Change gl_texture_filter_anisotropic to use a default value that depends on whether the GPU is integrated or not
2024-04-10 17:38:41 +02:00
Professor Hastig
0c5780cc41
added missing file size validation in the voxel loader, anything below 772 bytes cannot be a valid KVX file.
2024-04-08 12:54:30 +02:00
Rachael Alexanderson
7a43d7f78d
- multiply frame measurement by 2.0 to at least divide the total frame render time by half during the load screen
2024-03-30 12:14:07 -04:00