Commit graph

51 commits

Author SHA1 Message Date
Christoph Oelckers
5179a69fdb - don't let Vulkan access the vid_vsync variable directly.
Since the FrameBuffers have a SetVsync method anything these last set must count, not the global variable directly.
2019-10-01 20:50:15 +02:00
Christoph Oelckers
5e4de10f97 - fixed survey data retrieval for Vulkan. 2019-08-11 21:26:08 +02:00
Magnus Norddahl
76675a4d61 - add VkMatrixBufferWriter so that both buffers are used same way in VkRenderState 2019-07-28 17:04:56 +02:00
Magnus Norddahl
4adac3fe59 - move streaming uniform buffers out of VkRenderState 2019-07-28 16:28:43 +02:00
Magnus Norddahl
a093f686a7 - store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image) 2019-06-10 22:14:02 +02:00
Magnus Norddahl
81e32ecc72 - implement stat gpu on vulkan and fix it on opengl 2019-04-30 22:55:35 +02:00
alexey.lysiuk
dffe45835d - postponed destruction of Vulkan resources
Provided uniform way to handle lifetime of some of Vulkan resources
This helps to avoid issues like descriptor set that outlives its pool

https://forum.zdoom.org/viewtopic.php?t=64341
2019-04-30 18:43:41 +03:00
Magnus Norddahl
a3587009e7 - the semaphore should never be added when its the last submit before waiting 2019-04-20 16:42:52 +02:00
Magnus Norddahl
a8e7f38150 - minor code cleanup 2019-04-19 23:56:54 +02:00
Magnus Norddahl
779cb42578 - remove vk_submit_multithread again as it seemed to have no effect on performance and only complicated the code 2019-04-19 23:26:06 +02:00
Magnus Norddahl
458da39c39 - add vk_submit_multithread for doing command buffer submit calls on a worker thread
- add vk_submit_size for testing various command buffer sizes before flushing them
- add submitted command buffer count to renderstats
2019-04-19 22:42:32 +02:00
Magnus Norddahl
8fadf3d9bd - add support for flushing commands during drawing 2019-04-19 20:55:15 +02:00
Magnus Norddahl
faac0805f0 - implement VKBuffer::Resize 2019-04-18 22:01:42 +02:00
Rachael Alexanderson
482e9c0f2c - fixed: Intel OpenGL did not quite recognize the "layout(location=0)" shader uniform definitions, so this had to be removed for OpenGL mode only so that Intel's compiler will continue to function normally for custom shaders. 2019-04-11 13:21:40 -04:00
Magnus Norddahl
095ea3ce76 - apply vk_hdr immediately and delay initial swapchain creation until first image needs to be acquired 2019-04-11 04:26:43 +02:00
Magnus Norddahl
c98dfd1790 - improve swap chain resize and handle the edge cases for the swap chain 2019-04-08 19:23:37 +02:00
Magnus Norddahl
f7069c4ddc - there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial.. 2019-04-04 15:58:48 +02:00
Magnus Norddahl
9f0f659db0 - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
Magnus Norddahl
9f758b0032 - implement vid_maxfps 2019-03-26 10:40:43 +01:00
Magnus Norddahl
88355393df - implement queue family transfers 2019-03-24 18:03:10 +01:00
Christoph Oelckers
3ad9783d8f - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
It will now check all layers of a material.
Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture.
2019-03-21 21:57:39 +01:00
Magnus Norddahl
ec7a874a61 - implement PrecacheMaterial 2019-03-17 22:41:02 +01:00
Magnus Norddahl
bf85ad4b6a - remove tracking translation in VkHardwareTexture
- only reset the descriptors when recreating the samplers
2019-03-17 22:27:48 +01:00
Magnus Norddahl
29a30037cb - delay destruction of VkHardwareTexture resources until current frame has finished rendering 2019-03-17 20:36:08 +01:00
Magnus Norddahl
cce96ca87a - implement shadow maps 2019-03-15 07:54:34 +01:00
Magnus Norddahl
836938440c - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00
Magnus Norddahl
9b207b8fe6 - implement save pic 2019-03-14 23:07:52 +01:00
Magnus Norddahl
625cc11ea2 - capture screenshot support 2019-03-13 14:10:13 +01:00
Magnus Norddahl
5d2917bb4f - implement RenderTextureView 2019-03-13 11:14:42 +01:00
Magnus Norddahl
d78cb959a7 - implement wipe screen copy 2019-03-13 02:23:33 +01:00
Magnus Norddahl
83ee884ffc - remove dead code 2019-03-13 00:59:39 +01:00
Magnus Norddahl
e5e9924c5e - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
Magnus Norddahl
aa1ff58353 - convert triangle fan to triangle list on macOS 2019-03-08 21:34:21 +01:00
Magnus Norddahl
6db231596f - hook up postprocessing 2019-03-07 18:05:12 +01:00
Magnus Norddahl
d65de299e8 - add some classes for managing postprocess and render buffers 2019-03-05 04:59:17 +01:00
Magnus Norddahl
e06f8f172d - use the uniform buffer alignment as returned by the vulkan device 2019-03-05 02:50:30 +01:00
Magnus Norddahl
95116e8580 - fix dynamic buffer offset not getting updated
- fix lightbuffer blocksize being hardcoded
2019-03-05 02:06:20 +01:00
Magnus Norddahl
9d792f79f1 - add vulkan info to startup log 2019-03-03 14:32:03 +01:00
Magnus Norddahl
0c9d27d078 - create an array for the stream data 2019-03-02 23:20:29 +01:00
Magnus Norddahl
195e91adc9 - hook up the hardware renderer 2019-03-01 19:01:06 +01:00
Magnus Norddahl
308c884d02 - use a linked list to keep track of all allocated VkHardwareTexture objects 2019-03-01 18:31:33 +01:00
Magnus Norddahl
96547713d9 - hook up the software renderer 2019-02-27 15:37:37 +01:00
Magnus Norddahl
fe67a2c24f - fix enough bugs to finally get some visuals 2019-02-26 20:19:54 +01:00
Magnus Norddahl
19f4133768 - move most push constants to dynamic uniform buffers 2019-02-26 16:50:54 +01:00
Magnus Norddahl
d958c4fec5 - upload and bind some textures 2019-02-26 15:29:08 +01:00
Magnus Norddahl
854526dee4 - submit the upload commands 2019-02-26 11:58:03 +01:00
Magnus Norddahl
9ed1c7f40b - add render pass manager and setup a pipeline for VkRenderState 2019-02-26 11:27:29 +01:00
Magnus Norddahl
a97d736bd9 - add vulkan renderstate and shadermanager classes 2019-02-21 22:49:00 +01:00
Magnus Norddahl
478ef05a0a - create vulkan buffer objects implementation 2019-02-21 12:31:14 +01:00
Magnus Norddahl
fc79cd1280 - present an empty back buffer while keeping vsync 2019-02-21 10:19:59 +01:00