Christoph Oelckers
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54f4267597
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- use FGameTexture in the model rendering code.
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2020-04-19 10:57:46 +02:00 |
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Christoph Oelckers
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d586ffa79c
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- const-ified the palette pointers in the texture creation code.
- fixed includes.
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2020-04-11 20:20:39 +02:00 |
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Christoph Oelckers
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05d8856fe0
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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Christoph Oelckers
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24a52d65a5
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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