Rachael Alexanderson
271c75ab9b
Merge https://github.com/coelckers/gzdoom
2017-02-22 22:39:34 -05:00
alexey.lysiuk
eb40e8bcf0
Removed DYNLIGHT preprocessor definition
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https://mantis.zdoom.org/view.php?id=318
2017-02-22 23:02:58 +02:00
Rachael Alexanderson
84ca9fd63c
Merge remote-tracking branch 'origin/versionstr-change' into versionstr-change
2017-02-19 17:40:44 -05:00
Rachael Alexanderson
b134ea5b4f
- fixed: Change compiled exe version strings to match git repo numbers. This is viewable in Windows by right-clicking on the executable and selecting "Properties".
2017-02-19 23:23:53 +01:00
Rachael Alexanderson
c2eed19b51
- fixed: Change compiled exe version strings to match git repo numbers. This is viewable in Windows by right-clicking on the executable and selecting "Properties".
2017-02-19 16:29:30 -05:00
Magnus Norddahl
42a7dbe33a
Merge remote-tracking branch 'gzdoom/master' into qzdoom
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# Conflicts:
# src/v_video.cpp
2017-02-19 03:49:13 +01:00
Christoph Oelckers
ee6a90deec
- scriptified DLoadSaveMenu::Responder.
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- scriptified DSaveMenu.
2017-02-18 16:40:32 +01:00
Rachael Alexanderson
2b8db72cef
Merge commit ' 2234d36c7a'
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# Conflicts:
# src/r_main.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-02-15 05:42:57 -05:00
ZZYZX
52d9077477
Added playsim event (netevent CCMD)
2017-02-06 16:02:44 +02:00
Rachael Alexanderson
c5281df691
- We're on version 1.3pre now.
2017-01-01 11:33:54 -05:00
Rachael Alexanderson
3fd4d00a77
- 1.2pre tag
2016-12-06 18:13:41 -05:00
Rachael Alexanderson
6ea0baac3a
- Next "pre" tag.
2016-10-29 22:49:34 -04:00
Rachael Alexanderson
e2fa16c99e
Actually - changed our minds - this is going to be 1.0. :)
2016-10-29 21:51:43 -04:00
Rachael Alexanderson
09961abeea
- Version 0.1.1 tag
2016-10-29 21:44:30 -04:00
raa-eruanna
226287875b
Creating 0.2pre tag
2016-10-18 14:07:44 -04:00
raa-eruanna
79b14bbc08
- Updated version.h for beta tag
2016-10-18 11:38:35 -04:00
raa-eruanna
d05ed3740b
Corrected forum links in version.h
2016-09-27 19:27:57 -04:00
raa-eruanna
9ecb7d44f7
Merge http://github.com/coelckers/gzdoom
2016-09-24 23:36:47 -04:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Christoph Oelckers
6b02ea9871
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# CMakeLists.txt
2016-09-24 09:28:09 +02:00
Christoph Oelckers
3862c77b4b
- undid savegame version bump because it's not needed.
2016-09-24 09:18:25 +02:00
Major Cooke
dfa4f38c8f
Updated to new save game code.
2016-09-24 09:17:18 +02:00
Christoph Oelckers
6bfbe30b99
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/CMakeLists.txt
# src/g_level.cpp
# src/p_saveg.cpp
# src/r_defs.h
# src/version.h
(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
ac3c00883d
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
2016-09-21 17:37:56 +02:00
Christoph Oelckers
dbea80e943
- put savegame extension in version.h
2016-09-21 09:06:04 +02:00
Christoph Oelckers
daf33b5b4f
- master is now at 2.3pre.
2016-09-19 09:01:21 +02:00
raa-eruanna
b0029fcd1e
Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project
2016-09-14 06:38:08 -04:00
raa-eruanna
b85e3b56e3
Establish QZDoom
2016-09-14 02:21:35 -04:00
Christoph Oelckers
7135a6909c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-02 00:44:10 +02:00
Major Cooke
c4357bd352
Tracer pointer is no longer a safe candidate for storing player morph pointers. Instead, actors must have a new, non-manipulatable pointer. This fixes the following circumstances:
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- Crashes occurred if a particular actor was a tracer to the player and the actor was not gone by the time the player unmorphs.
- Failed unmorphs occur if tracer was manipulated through means like A_RearrangePointers, etc.
2016-09-01 13:49:58 -05:00
Christoph Oelckers
50765f8b79
Merge branch 'master' of https://github.com/rheit/zdoom
2016-07-30 00:32:29 +02:00
Major Cooke
dfed6ac1fb
Added SpriteAngle and SpriteRotation properties.
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- Includes four functions, A_SetSprite(Angle/Rotation) and GetSprite(Angle/Rotation).
- SpriteRotation offsets the angle of the sprite, allowing for actors to move backwards or sideways for example.
- SpriteAngle requires +SPRITEANGLE and sets the actor's sprite to the absolute rotation found at that angle. Overrides SpriteRotation once the flag is on.
2016-07-30 00:26:40 +02:00
Christoph Oelckers
e43c9826dd
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-22 09:31:48 +02:00
Christoph Oelckers
36dfa97802
- fixed: Polyobjects did not save their specialdata pointer.
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- fixed: DMovePoly did not save its m_Speedv member.
# Conflicts:
# src/version.h
2016-05-22 01:27:05 +02:00
Christoph Oelckers
ad713b1c25
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-08 09:28:01 +02:00
Christoph Oelckers
841a5795ae
- savegame version bump for a GZDoom exclusive change (to avoid synchronization problems in the future.)
2016-05-08 09:27:42 +02:00
Christoph Oelckers
dc772a9f34
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-29 11:48:46 +02:00
Christoph Oelckers
4a72c7d2f1
- fixed: Decals may not be serialized before thinkers.
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Since decals may have thinkers attached this will crash when such a savegame gets loaded, because the thinker lists get reset in P_SerializeThinkers, deleting any thinker that already was processed.
I also added an error message that immediately aborts the save process if such an out-of-sequence thinker is attempted to be written out.
This obviously breaks savegame compatibility again...
2016-04-29 11:44:17 +02:00
Christoph Oelckers
15480feb96
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-27 13:47:56 +02:00
Christoph Oelckers
3a17d6aa78
- fixed savegame compatibility.
2016-04-27 13:47:30 +02:00
Christoph Oelckers
2914cdc939
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/r_defs.h
2016-04-24 12:19:07 +02:00
Christoph Oelckers
0f99d7d73f
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
Christoph Oelckers
78da8b5a60
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-23 14:22:56 +02:00
Christoph Oelckers
5fcdb7b80d
- bump savegame version for today's changes.
2016-04-23 14:20:40 +02:00
Christoph Oelckers
ba37854e44
Merge branch 'master' of c:\programming\doom-dev\zdoom
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# Conflicts:
# src/r_defs.h
2016-04-23 09:43:21 +02:00
Christoph Oelckers
3c7d0c971f
- fixed: It seems it is not allowed to serialize any thinker before the actual thinker chain is serialized. This means that sector_t::floordata, ceilingdata and lightdata's handling had to be moved to P_SerializeWorldActors.
2016-04-22 17:48:25 +02:00
Christoph Oelckers
9c6e7753d8
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_defs.h
2016-04-20 19:56:07 +02:00
Christoph Oelckers
e5dc92f998
- some reshuffling of save data so that the actors won't get restored before the sectors.
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Note that this required splitting P_SerializeWorld, because sector_t and FSectorPortal contain some actor pointers, for which the same rule applies: Portal linking can only be done after all sectors have been read, meaning it cannot be done along with the rest of the data in these structures.
Obviously such a change breaks savegame compatibility so the min. savegame version had to be increased again.
2016-04-20 19:42:00 +02:00
Christoph Oelckers
082042818b
- refactored sector portal data so that it does not rely on actors.
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This is necessary because otherwise the level data cannot be serialized before the actors.
2016-04-20 19:20:11 +02:00
Christoph Oelckers
8f61c1cdd8
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-18 00:02:55 +02:00