Commit graph

4 commits

Author SHA1 Message Date
Christoph Oelckers
5a32f98bde - first stage of uncoupling the file system from the engine.
This replaces several FStrings and TArrays with std::string and std::vector.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
7fee89d1f5 - uncouple the file system from the engine's Printf function.
This is needed to use it in non GZDoom based projects.
2023-08-17 21:36:22 +02:00
Christoph Oelckers
8a0634ed0d - file system update from Raze
* support for SSI container format - this is an obscure format used by a few Duke Nukem mods - added to have this subsystem identical between both engines.
* removed some dead wrapper code
* made the Open methods local to their implementations, this was never called virtually.
2020-09-27 10:56:42 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Renamed from src/gamedata/resourcefiles/file_lump.cpp (Browse further)