Commit graph

15 commits

Author SHA1 Message Date
RaveYard
4f6fce5bbc Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing 2023-09-11 12:50:17 +02:00
RaveYard
9ef93da6de Somehow fix lightmaps being corrupted in debug build 2023-09-10 23:42:00 +02:00
RaveYard
d212147a3c Fix hw_vertexbuilder lightmap nullptr error 2023-09-07 10:27:42 +02:00
Magnus Norddahl
13819967f1 Merge LightmapSurface into DoomLevelMeshSurface 2023-09-02 13:50:28 +02:00
Magnus Norddahl
375e71dc0d Namespace fixes 2023-09-02 13:09:57 +02:00
RaveYard
23deb11399 Merge Surface into hwrenderer::Surface 2023-08-31 22:57:58 +02:00
Magnus Norddahl
154cb2e967 Prepare FFlatVertexBuffer for removal 2023-05-07 03:19:43 +02:00
Magnus Norddahl
84c2980398 Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
nashmuhandes
1b95f2515b Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
Magnus Norddahl
d853961a83 Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
Magnus Norddahl
63ecb36889 Add lightmap texture support to vulkan backend
Also fix a warning in SetFlatVertex
2021-09-25 00:13:25 +02:00
nashmuhandes
3f3769afdb - implement drawing sides with lightmaps
- misc bug fixes in lump loading and format
2021-09-24 17:27:23 +08:00
nashmuhandes
2f8cff90b6 - Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
2021-09-24 16:56:15 +08:00
Christoph Oelckers
441cd0796f - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
Christoph Oelckers
5d10d6c448 - directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
2020-04-29 17:36:58 +02:00
Renamed from src/rendering/hwrenderer/data/hw_vertexbuilder.cpp (Browse further)