Christoph Oelckers
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5d10d6c448
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- directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
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2020-04-29 17:36:58 +02:00 |
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Christoph Oelckers
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686aa9779d
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- moved VR code and IntRect to 'common'
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2020-04-26 10:26:29 +02:00 |
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Christoph Oelckers
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4b56714199
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- made hw_postprocess.cpp compatible.
The shadowmap is not universal, it depends on Doom's map format.
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2020-04-26 00:03:08 +02:00 |
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Christoph Oelckers
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21f32834b2
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- moved the postprocessing code to 'common', except for the game-dependent script exports.
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2020-04-25 22:37:27 +02:00 |
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Magnus Norddahl
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fca3da8af4
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Update and clarify the licenses for the postprocess, vulkan and softpoly parts
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2020-01-03 05:52:01 +01:00 |
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Christoph Oelckers
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202f3d7d80
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- changed most places where a player index is calculated by subtracting the player array's base access.
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2019-02-01 17:31:11 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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