Commit graph

16 commits

Author SHA1 Message Date
Christoph Oelckers
5fe22c70b5 - moved the 2D drawer to 'common'. 2020-04-11 20:20:59 +02:00
Christoph Oelckers
b18faacab0 - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
Christoph Oelckers
fa99fc5346 - added global variants of the main 2D-draw functions taking an F2DDrawer as their first parameter.
This is a preparation for refactoring the calls to these so that they no longer require a 'screen' parameter.
2020-04-11 20:20:57 +02:00
Christoph Oelckers
f8e9cb8fbc - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
Rachael Alexanderson
aa0df7479e - remove assumption in DFrameBuffer::FillBorder that ultrawide screens will stretch an image, since it is no longer the case. 2020-03-22 06:47:34 -04:00
Christoph Oelckers
828cba13a1 - changed translation management so that the fonts also use translation IDs. 2020-03-16 17:23:30 +01:00
Christoph Oelckers
16ae7e3124 - fixed typo. 2020-03-15 12:19:22 +01:00
Christoph Oelckers
db5efddf12 - implemented better aspect ratio control for fullscreen images.
Due to backwards compatibility needs and for flexibility this needs to be controlled by a gameinfo setting (fullscreenautoaspect):

0: Treat all images as having an aspect ratio of 4:3, this is the default for compatibility reasons
1: Scale all images to fit the screen, i.e. either pillarbox or letterbox them.
2: Scale all images to fill the screen.
3: Scale all images so that the center 4:3 area is always fully visible. This is the recommended mode for 16:9 images designed to be shown with the sides being cropped on narrower displays.

A new DTA_ tag - DTA_FullscreenEx also exists which allows specifying the scale mode directly
2020-03-15 09:27:02 +01:00
Chronos Ouroboros
8f7e902875 Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black. 2019-10-26 13:42:24 -03:00
Christoph Oelckers
7346288bf5 - moved some more files. 2019-07-14 21:09:49 +02:00
Christoph Oelckers
d73f8faafa - added monospacing support to Screen.DrawText and its native counterparts. 2019-04-13 12:17:38 +02:00
Christoph Oelckers
9e096c62fd - allow the automap HUD to use the VGA font. 2019-04-10 20:39:15 +02:00
Christoph Oelckers
0884057ae1 - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
Christoph Oelckers
f9d4ea8424 - missed the part that the blend function was still drawing multiplicative blends.
This should be cleanly separated.
2019-03-09 13:12:24 +01:00
Christoph Oelckers
0e4a860c5e - fixed uninitialized screen flash color for savegame images in the software renderer. 2019-03-09 12:52:07 +01:00
Rachael Alexanderson
7098748e9e - fix building on case sensitive systems 2019-02-23 13:51:24 -05:00
Renamed from src/rendering/2D/v_draw.cpp (Browse further)