Magnus Norddahl
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62fa74485d
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Merge remote-tracking branch 'origin/master' into vulkan2
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2019-04-19 18:49:00 +02:00 |
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Christoph Oelckers
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5e8aa0a963
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- removed InitPalette call from OpenGLFrameBuffer's constructor.
This was destroying some already set up data like the special colormaps.
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2019-04-19 10:36:34 +02:00 |
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Magnus Norddahl
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faac0805f0
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- implement VKBuffer::Resize
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2019-04-18 22:01:42 +02:00 |
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Magnus Norddahl
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9f0f659db0
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- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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2019-03-26 11:10:17 +01:00 |
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Christoph Oelckers
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24a52d65a5
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
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Magnus Norddahl
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05f0730c9d
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- convert PPStep to PPRenderState
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2019-03-15 23:24:31 +01:00 |
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Magnus Norddahl
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cce96ca87a
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- implement shadow maps
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2019-03-15 07:54:34 +01:00 |
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Magnus Norddahl
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e5e9924c5e
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- remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2
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2019-03-13 00:52:25 +01:00 |
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Christopher Bruns
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8becc0e78d
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Enable menu blur in stereo 3d.
Use more blitting to avoid confusing framebuffer state management in stereo 3D.
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2019-02-27 09:51:02 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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