Commit graph

3 commits

Author SHA1 Message Date
drfrag
634ef60c78 - Fixed player sprites not being affected by sector light level in the classic software renderer. 2019-09-28 10:31:27 +02:00
Christoph Oelckers
0b2494f9ca - fixed: The global viewpoint's Level member was accessed before it was set.
All affected code needs to get a Level parameter passed in through its arguments.
2019-02-08 13:12:46 +01:00
Christoph Oelckers
89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00
Renamed from src/swrenderer/scene/r_light.cpp (Browse further)