Commit graph

23 commits

Author SHA1 Message Date
Magnus Norddahl
640a2b2c41 Cache all GLSL shader compilation 2025-02-26 01:47:07 +01:00
Magnus Norddahl
0d976d35c5 Fix crash when building the accel struct for scenes with no level mesh 2025-01-27 21:21:14 +01:00
Magnus Norddahl
6cbd89d032 Fix surface index upload bug and add bounds checking 2025-01-22 20:10:36 +01:00
Magnus Norddahl
e30831a409 Clean up the ranges code a bit 2024-12-16 22:17:18 +01:00
dpjudas
4a425c4493 Add support for updating the CPU-side accelstruct used for actor tracing 2024-10-20 23:54:15 +02:00
Magnus Norddahl
f0c018fdc6 Update light level in level mesh 2024-09-11 01:39:47 +02:00
Magnus Norddahl
4655b02f06 Fix using wrong surface for the extra BLAS structures for trace hits
Add gl_raytrace for ray tracing the level mesh
2024-09-05 00:15:59 +02:00
Magnus Norddahl
3cb2b31d95 Create up to 32 bottom level acceleration structures to avoid rebuilding the entire map on geometry changes 2024-08-30 03:12:24 +02:00
Magnus Norddahl
d12cd4d74d Sort initial draw lists by pipeline
Fix applying pipeline state too often for scattered draw ranges
Delay updating sides and sectors until frame start to allow the playsim to mark surfaces dirty multiple times
2024-08-28 19:53:12 +02:00
dpjudas
b6cbaaedbc Update the bottom level accel structure if vertices or indexes change 2024-08-11 23:03:32 +02:00
Magnus Norddahl
e80615e167 Move the level mesh dirty ranges to levelmesh so that it can be updated 2024-08-11 17:51:45 +02:00
Magnus Norddahl
2eab98b4fb Fix level mesh upload crash if too large textures gets uploaded 2024-06-24 16:57:10 +02:00
nashmuhandes
1a89307ee7 Rename SourceRadius to SoftShadowRadius 2024-06-15 18:08:37 +08:00
Magnus Norddahl
ab537a4879 Hook up SourceRadius 2024-03-05 16:37:59 +01:00
Magnus Norddahl
ccc5c259ad Grab the light list from the surfaces in the shader 2024-02-26 16:15:14 +01:00
Magnus Norddahl
68f9fee55b Make the light list part of the level mesh 2024-02-26 15:57:32 +01:00
Magnus Norddahl
1a7407944e Always use indirect draw 2024-02-11 02:12:18 +01:00
Magnus Norddahl
c817cba606 Clean up the upload code 2024-02-01 13:08:38 +01:00
Magnus Norddahl
7bc2ed5436 Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
Magnus Norddahl
c1f38b18c4 Put all the pipeline barriers in the same function and use a new instance buffer each time the TLAS is updated 2023-12-26 04:31:02 +01:00
Magnus Norddahl
48b6a7ec46 Split level mesh surface from lightmap tiles as we have multiple surfaces per tile 2023-12-26 04:31:00 +01:00
Magnus Norddahl
486a08e882 Create VkLevelMeshUploader 2023-12-26 04:30:58 +01:00
Magnus Norddahl
ed7da1ae25 Moving files 2023-12-26 04:30:58 +01:00
Renamed from src/common/rendering/vulkan/accelstructs/vk_levelmesh.h (Browse further)