inkoalawetrust
6489b05db9
Added (XF/RADF)_THRUSTLESS.
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This flag allows for explosions that do not thrust any of the actors caught in the blast.
2023-08-02 00:37:58 -04:00
Christoph Oelckers
81fb9a26b2
- backend update from Raze.
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* add QualifiedName to VMFunction and allocate these static names from the class data memory arena instead of using FStrings.
* null pointer type checks in the VM added to avoid crash on bad codegen.
2023-07-22 09:55:49 +02:00
Ricardo Luís Vaz Silva
a8b8de94d6
misc cleanup/fixes
2023-06-26 23:28:26 +02:00
Ricardo Luís Vaz Silva
abcc0421e4
Fix size miscalculation for surfaceSkinIDs
2023-06-26 23:28:26 +02:00
Ricardo Luís Vaz Silva
c6978c23ab
Disable FName as a native parameter
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
61d68eb2d6
Rewrite changed model rendering code, and change how model skins are handled
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
b55ffdbfd3
major A_ChangeModel cleanup
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
7dda6570ec
remove memory leak in A_ChangeModel
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
1589afb46e
Add Voodoo Zombie Compatflag
2023-05-14 08:14:47 +02:00
Christoph Oelckers
cffe67dcee
- fixed a few warnings pointed out by GCC.
2023-03-26 10:35:33 +02:00
Christoph Oelckers
47b76180d6
- fixed several warnings emitted by Clang.
2023-03-26 08:48:54 +02:00
RaveYard
c041b437e1
Use simpler constructor for TArray in FBlockThingsIterator
2023-03-19 16:11:07 +01:00
Rachael Alexanderson
4475240da8
- rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do
2023-02-15 11:51:48 -05:00
Rachael Alexanderson
ee18123f01
- check VISALWAYSFAIL against SF_IGNOREVISIBILITY
2023-02-15 10:47:31 -05:00
Rachael Alexanderson
45f67bdd50
- add +VISALWAYSFAIL flag
2023-02-14 23:14:35 -05:00
Rachael Alexanderson
8af2f5aaf6
- add +mnotvisible flag as per feature suggestion: https://forum.zdoom.org/viewtopic.php?t=77277
2023-02-13 13:32:44 -05:00
Marisa Heit
258f4b6786
Check all ACS functions for minimum number of arguments.
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Also fixes SpawnForced not respecting the minimum declared in zspecial.acs. (https://forum.zdoom.org/viewtopic.php?t=77027 )
2023-01-16 16:53:10 +01:00
Boondorl
dd7cb8649f
Exported LinePortals
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Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Ricardo Luís Vaz Silva
5e464d3e93
expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace
2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b
Added flags to SetPlayerProperty.
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Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
inkoalawetrust
6f4a29b5e5
Added APROP_WaterDepth.
2023-01-14 11:31:22 -05:00
Major Cooke
aed72f58f3
Converted A_Quake(Ex) intensity parameters from ints to doubles.
2023-01-14 11:30:00 -05:00
Rachael Alexanderson
cb3662dc24
- fix nullptr crash
2023-01-11 13:33:02 -05:00
Boondorl
769796800d
Minor tweaks to no player clipping
2023-01-09 12:31:08 -05:00
Rachael Alexanderson
af0f84183a
- fix a few errors in last commit
2023-01-09 12:02:41 -05:00
Rachael Alexanderson
5aba0c144c
- optimize P_ShouldPassThroughPlayer checks - move down in the check list, move thing->player check out of the function
2023-01-09 11:53:24 -05:00
Rachael Alexanderson
9777cfd500
- change P_ShouldPassThroughPlayer to static inline to improve performance on repeated calls
2023-01-08 22:12:37 -05:00
nashmuhandes
2fa2533982
- enable DM support for sv_noplayerclip
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- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
0e5c6e37b1
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
Boondorl
0d23816179
Added FlyBob Multiplier for Player
2023-01-02 08:14:24 +01:00
Boondorl
73159dac3e
Added WaterClimbSpeed Property to Players
2023-01-02 08:13:13 +01:00
CandiceJoy
269431575b
Fixed implicit cast from bool to double.
2022-12-26 16:45:54 -05:00
CandiceJoy
7b9a36c8fd
Fixed the ACS PLAYERINFO_FVIEWBOB to be a bool instead of a double.
2022-12-20 00:58:30 -05:00
Boondorl
0d4d5587b5
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
Rachael Alexanderson
b08295e7e1
- fix spacing
2022-12-16 20:40:05 -05:00
CandiceJoy
0fdb740ac7
Added toggle control for weapon bob while flying
2022-12-16 17:12:03 -06:00
Ricardo Luís Vaz Silva
46d36cf5c7
add BobWeapon3D
2022-12-09 21:49:38 +01:00
Boondorl
9a1e666303
Exposed Box and PointOnLineSide
2022-12-08 20:33:11 +01:00
Mitchell Richters
6629944d39
- Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP.
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* This will still test whether the game needs to lerp and will force `SPF_INTERPOLATE` if needed.
2022-12-04 15:11:17 +01:00
Mitchell Richters
cf1ac82da3
- Set up interpolated camera angle changes to occur at framerate when all conditions in P_NoInterpolation() are met.
2022-12-04 15:11:17 +01:00
Mitchell Richters
20bf9e89f5
- Split insane interpolation test if statement into a function, we'll need this elsewhere later on.
2022-12-04 15:11:17 +01:00
Mitchell Richters
9f9c1eb18a
- Make view angles interpolate on a separate flag to the one that forces interpolation for the entire frame.
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* As view angles are an offset, there's no reason why these cannot lerp separately.
2022-12-04 15:11:17 +01:00
Ricardo Luís Vaz Silva
cd46f97dcc
Structified A_SpawnParticle/Ex
2022-12-03 23:54:52 +01:00
Ricardo Luís Vaz Silva
f666edc60c
Allow Disabling of XY Billboard for Particles
2022-12-03 23:27:46 +01:00
Shiny Metagross
169139c22c
Fixed A_Changemodel crash from invalid modeldef names
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- Invalid modeldef names no longer result in a crash
https://forum.zdoom.org/viewtopic.php?t=76810
2022-11-30 18:26:26 +01:00
Christoph Oelckers
65a26d6779
- removed the string constructors from FSoundID.
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Due to C++ conversion rules this was a bit too volatile. There's really not enough places where being able to pass a string directly into the sound API was beneficial - the two most frequent functions now got overloaded variants.
2022-11-24 23:52:52 +01:00
Christoph Oelckers
b89c4affae
- removed the string assignment operators.
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These all caught literal 0's as well
2022-11-24 23:52:52 +01:00
Christoph Oelckers
d173c0453c
- handle all remaining places of sound ID conversions after removing the conversion operators.
2022-11-24 23:52:52 +01:00
Christoph Oelckers
160633a4a2
- migrate a large part of the sound code to FSoundIDs.
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This has always been a wild mixture of IDs and ints.
2022-11-24 23:52:52 +01:00