Commit graph

109 commits

Author SHA1 Message Date
Christoph Oelckers
a94f5dd1b3 - added a proper error message when '--' or '++' gets used on 8 or 16 bit values. 2021-05-17 12:27:27 +02:00
Christoph Oelckers
52554dc32c - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
nashmuhandes
afd7b2e954 Allow settable render styles for status bar drawing functions DrawTexture, DrawImage and DrawString 2021-04-26 23:04:39 +02:00
Player701
387abf81a0
- Added a new intrinsic for class pointers to check if the class is abstract (#1308) 2021-02-18 11:17:23 +01:00
alexey.lysiuk
6bc82bdeff - fixed incorrect extension of overridden function prototype
Prototype of overridden function with optional argument(s) missing could extend unrelated prototype of previously defined function when their arguments and return value(s) match

https://forum.zdoom.org/viewtopic.php?t=71340
2021-02-12 08:42:57 +01:00
alexey.lysiuk
9bd07e5c83 - improved JIT simple frame error message
https://forum.zdoom.org/viewtopic.php?t=71340
2021-01-31 14:47:33 +02:00
Rachael Alexanderson
efa788cd5e - remove erroneous assert in the ZScript codegen compiler
- fixes issue #1279
2021-01-17 10:58:44 -05:00
Chronos Ouroboros
d8164e0050 - Fix the "Max" constant being incorrect for unsigned int types. 2021-01-06 15:50:58 -03:00
makise-homura
10c682acf6 Change type of ops[] to deal with goto *p for EDG compilers 2020-11-30 09:26:16 +02:00
Christoph Oelckers
9925cc380e - backend update from Raze. 2020-11-23 15:45:33 +01:00
alexey.lysiuk
18b5928f49 - eliminate dependency on linking order for autosegs registration 2020-11-13 11:03:16 +02:00
alexey.lysiuk
b8b93e0dd8 - fixed most of implicit fallthrough compilation warnings
src/common/console/c_console.cpp:1032:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/console/c_console.cpp:958:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/backend/codegen.cpp:2969:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/frontend/zcc_compile.cpp:2656:4: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/frontend/zcc_compile.cpp:521:5: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/common/scripting/jit/jit_math.cpp:966:19: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:1538:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:1549:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/d_main.cpp:3820:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gameconfigfile.cpp:544:25: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:193:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:200:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/gamedata/p_xlat.cpp:210:11: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/g_game.cpp:1145:20: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/maploader/maploader.cpp:2142:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/menu/doommenu.cpp:159:28: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/m_cheat.cpp:109:3: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_ceiling.cpp:254:24: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:322:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:330:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_floor.cpp:344:10: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_plats.cpp:129:47: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/mapthinkers/a_plats.cpp:284:8: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_acs.cpp:6302:18: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_acs.cpp:8111:16: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/playsim/p_spec.cpp:344:6: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/scripting/decorate/thingdef_parse.cpp:1343:9: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/scripting/zscript/zcc_compile_doom.cpp:298:12: warning: this statement may fall through [-Wimplicit-fallthrough=]
src/wi_stuff.cpp:463:14: warning: this statement may fall through [-Wimplicit-fallthrough=]
2020-10-31 13:37:51 +02:00
Christoph Oelckers
53a6b9ee59 - moved status bar base class to 'common'. 2020-10-31 12:24:15 +01:00
Christoph Oelckers
e6c96bcb75 - move VM exports to the proper class. 2020-10-31 12:24:14 +01:00
Christoph Oelckers
783d532bbe - moved the script exports to the base class as wello. 2020-10-31 12:24:14 +01:00
Christoph Oelckers
194824f810 - some fixes for the console.
* it is now possible to switch back to the main intro loop from the fullscreen console.
* do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay.
* do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen.
* cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
2020-10-25 09:17:31 +01:00
Player701
63035d5031 - Prevent calling abstract functions via Super or parent class name qualifiers at compile time 2020-10-19 11:20:50 +02:00
Player701
761dea8640 - Implemented ZScript abstract functions 2020-10-19 08:24:43 +02:00
Christoph Oelckers
565a5acd85 - changed order of identifier types to be checked to what it was in 4.3 2020-10-17 15:13:14 +02:00
Christoph Oelckers
38df70f4bc - clear intermediate entries when inserting an object beyond the end of an array. 2020-10-17 12:08:55 +02:00
Christoph Oelckers
0526e0e04e - fixed: Array.Insert must zero all elements before the new one if something gets inserted outside the existing range. 2020-10-17 11:40:51 +02:00
Christoph Oelckers
a89afe61f2 - use a few static asserts instead of runtime asserts in the VM's type code. 2020-10-17 10:18:37 +02:00
Christoph Oelckers
b8281f4758 - Backend update from Raze. 2020-10-16 22:57:28 +02:00
Christoph Oelckers
f99ac8b28b - allow struct extensions in zscript.
This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
3a81c07ecf - moved language switching code to 'common'. 2020-10-16 22:57:27 +02:00
Christoph Oelckers
46043f6278 - moved AutomapBindings export into common code. 2020-10-16 22:57:24 +02:00
Christoph Oelckers
63a338fd73 - changed display in key binding menu to list all bound keys for an action, not just the first two. 2020-10-04 19:28:20 +02:00
Player701
3a526c9e5a - Implement return type covariance for ZScript virtual functions 2020-09-27 14:18:15 +02:00
Christoph Oelckers
31628a70c8 - added some 'overrides' and block 'forcelookup' for script access to textures. 2020-09-27 10:45:45 +02:00
alexey.lysiuk
8a4b686881 - fixed constant propagation for operator && in ZScript
https://forum.zdoom.org/viewtopic.php?t=69912
2020-09-20 10:51:04 +03:00
alexey.lysiuk
60886f389c - fill array of objects with nulls on reserve
When item of object array is reserved but not written, it contains random garbage that is treated as valid pointer by VM and GC

https://forum.zdoom.org/viewtopic.php?t=69703
2020-08-29 13:06:46 +03:00
Chronos Ouroboros
2e2ee33a98 Fixed an incorrect abort message on out of bounds array access. 2020-08-26 18:16:04 -03:00
Chronos Ouroboros
0f86f3a62a Fixed nested structs breaking the ZScript compiler under certain circumstances. 2020-08-15 16:25:59 +02:00
Cacodemon345
61641bd45e Disable JIT VM by default when compiling for DragonFly BSD 2020-07-05 08:53:46 +02:00
alexey.lysiuk
9629a737b9 - added mixin support to AST output 2020-06-20 16:53:30 +03:00
alexey.lysiuk
04992f2bc8 - fixed leaking full VM frames
https://forum.zdoom.org/viewtopic.php?t=69055
2020-06-20 11:34:04 +03:00
Christoph Oelckers
75cd00a340 - fixed some issues with setup parts for ZScript in the wrong place.
This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
2020-06-14 18:35:58 +02:00
Christoph Oelckers
82e4104900 - moved several VM exports for game independent objects to 'common'. 2020-06-14 12:16:22 +02:00
Christoph Oelckers
712d80006a - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
Christoph Oelckers
5dfe9918d0 - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
alexey.lysiuk
11ba0be4c2 - fixed setup of JIT functions that require extra frame space
https://forum.zdoom.org/viewtopic.php?t=68816
2020-06-07 11:34:58 +03:00
Christoph Oelckers
c892fb1ddb - backend sync with Raze
Mostly code reformatting plus license and copyright adjustments
2020-05-26 22:59:50 +02:00
Rachael Alexanderson
58b3cb0971 Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework 2020-05-18 23:13:37 -04:00
Alexander Kromm
53ea19c6a8 fix "'ictionary' is freed outside the GC process" warning 2020-05-18 18:32:53 +02:00
Christoph Oelckers
d71ef66957 - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
Christoph Oelckers
652712d970 - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
Christoph Oelckers
9be63a5093 Merge branch 'master' into texture_rework 2020-04-29 08:04:15 +02:00
Christoph Oelckers
2adf1c6a6b - fixed ZScript compiler crash with dereferencing null pointers 2020-04-29 07:59:06 +02:00
Christoph Oelckers
9099bc8420 - reworking some lower level texture code. 2020-04-19 10:57:46 +02:00
Christoph Oelckers
2e5bc3e962 - moved compiler frontend to 'common'. 2020-04-11 20:20:56 +02:00