Cacodemon345
9bf0f9bbfc
Add option to disable SDL joystick support.
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This also adds some extra sanity checks to avoid crashes when the joystick isn't initialized.
2020-06-04 17:38:49 +03:00
Cacodemon345
e2e47b8d8c
Include signal.h if either compiling for macOS or one of the BSD systems
2020-06-03 08:26:28 +02:00
Cacodemon345
392f78dfbc
Allow dialogs to be displayed on other Unix-like OSs
2020-06-03 09:17:14 +03:00
drfrag
332dfa4d6f
- Remove wrong GL includes.
2020-05-27 21:35:09 +02:00
alexey.lysiuk
028cc6a828
- fixed compilation of SDL backend
2020-04-30 11:28:35 +03:00
Christoph Oelckers
d71ef66957
- fixes copied from Raze.
2020-04-29 23:58:50 +02:00
Christoph Oelckers
652712d970
- moved Vulkan and Softpoly backends to 'common'.
2020-04-29 22:17:35 +02:00
Christoph Oelckers
68630d6782
- sanitized dependencies of the softpoly render backend.
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This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
Christoph Oelckers
6cf91d3941
- moved the remaining core parts of the GL renderer to 'common'.
2020-04-29 17:19:17 +02:00
Christoph Oelckers
b79230da9b
- added missing include to macOS code.
2020-04-27 19:46:13 +02:00
Christoph Oelckers
72533e2f8a
- redirect ST_Sound to a callback because the sound code is game specific
2020-04-23 22:33:43 +02:00
Christoph Oelckers
f8e23500c7
- moved Windows platform code as well.
2020-04-23 22:26:30 +02:00
Christoph Oelckers
0b544f2956
- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
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No content changes.
2020-04-23 21:48:50 +02:00