Christoph Oelckers
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6847a9a5c1
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- added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
This is for disabling broken plane reflection setups.
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2023-09-14 20:21:35 +02:00 |
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Christoph Oelckers
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5d10d6c448
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- directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
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2020-04-29 17:36:58 +02:00 |
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Christoph Oelckers
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5352682697
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- moved the front layer hack for Hexen's skies to the texture manager.
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2020-04-19 10:57:50 +02:00 |
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Christoph Oelckers
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4cbd20e822
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- transitioned sky and decal code away from FMaterial.
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2020-04-19 10:57:47 +02:00 |
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Christoph Oelckers
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72835c5462
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- transitioned the GLDEFS parser to FGameTexture.
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2020-04-19 10:57:46 +02:00 |
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Christoph Oelckers
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b9b6a354c7
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- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
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2020-04-19 10:57:46 +02:00 |
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Christoph Oelckers
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aeba304715
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- texture code refactoring to consolidate multiple textures referencing the same backing image.
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2020-04-19 10:57:44 +02:00 |
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Christoph Oelckers
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d586ffa79c
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- const-ified the palette pointers in the texture creation code.
- fixed includes.
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2020-04-11 20:20:39 +02:00 |
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Christoph Oelckers
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f8e9cb8fbc
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- major dependency reduction of the texture system.
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2020-04-11 20:20:37 +02:00 |
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Kevin Caccamo
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d73a5f5e16
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Use != 0 after ANDing with the relevant flags
This is mostly a "just in case" measure, in case I did something wrong with the previous commits.
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2020-01-11 13:24:02 +01:00 |
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Kevin Caccamo
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9b598017f9
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Add more ways to prevent GZDoom from drawing skybox walls
Add noskywalls flag to sectors and linedefs
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2020-01-11 13:24:02 +01:00 |
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Christoph Oelckers
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24a52d65a5
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- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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2019-03-22 19:54:19 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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