Commit graph

20 commits

Author SHA1 Message Date
Christoph Oelckers
6996d54a23 - moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
Magnus Norddahl
236b476933 - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
- change SpriteDrawerArgs to draw a full sprite instead of one column at a time
- add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature)
- remove FWallTmapVals and calculate texture coordinates directly from FWallCoords
- move portal clipping out of the inner sprite drawing loop
2019-11-20 04:50:24 +01:00
Magnus Norddahl
16c2d9366d Remove ProcessWallNP2 as NPOT textures are already handled elsewhere 2019-11-15 22:28:59 +01:00
Magnus Norddahl
9f9884d03c - move decal light calculations into RenderDecal::RenderDecals 2019-11-15 06:06:11 +01:00
Magnus Norddahl
a478cf9a96 - support dynamic lights on translucent and 3d floor walls 2019-11-15 05:53:55 +01:00
Magnus Norddahl
7168466c28 Calculate all light in RenderWallPart 2019-11-15 05:45:52 +01:00
Magnus Norddahl
82855ab1fd Calculate light closer to where it is used 2019-11-15 05:21:10 +01:00
Magnus Norddahl
642cd2b160 Fix 3d floor rendering bug 2019-11-14 02:28:53 +01:00
Magnus Norddahl
88848f1d59 Add some helpers on DrawSegmentClipInfo 2019-11-13 04:17:46 +01:00
Magnus Norddahl
72bba914ce Move drawseg clipping variables to DrawSegmentClipInfo 2019-11-12 19:46:45 +01:00
Magnus Norddahl
fa3e5e34a8 Move all ProjectedWallTexcoords calculations to that class 2019-11-12 02:22:30 +01:00
Magnus Norddahl
fec280a5fc Remove the sprite drawer from wall drawing 2019-11-11 05:37:02 +01:00
Magnus Norddahl
3944ee5b67 - Calculate drawseg texture coordinates in r_line 2019-11-11 04:10:08 +01:00
Magnus Norddahl
6410bc81cc - merge top/mid/bottom texture coordinate calculations 2019-11-11 03:19:00 +01:00
Magnus Norddahl
48d0ebab58 Convert some variables to be function local 2019-11-09 05:29:14 +01:00
Magnus Norddahl
b40ffb1d64 Move more texture coordinate variables into ProjectedWallTexcoords 2019-11-09 04:45:39 +01:00
Magnus Norddahl
5c21a6c973 Remove the ProjectedWallTexcoords arrays 2019-11-09 03:16:48 +01:00
Magnus Norddahl
370c185415 Mark FWallTmapVals members as private and make FWallTmapVals part of wallsetup 2019-11-09 02:41:37 +01:00
Magnus Norddahl
62ec165d28 Further isolate texture coordinate calculations to r_wallsetup 2019-11-08 03:46:07 +01:00
Christoph Oelckers
89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00
Renamed from src/swrenderer/line/r_line.cpp (Browse further)