Commit graph

28 commits

Author SHA1 Message Date
Marcus
128379195b Added missing check for solaris 2025-06-24 21:22:55 -03:00
Ricardo Luís Vaz Silva
3780c5910a
Bone Manip part 1 - bone setters
* split frame info calculation from RenderFrameModels

* clean up fvec4 being used as quat in iqms

* initial work on bone setting

* implement bone setters

* clean up FindModelFrame

* refactor model overrides into its own function

* refactor frame rendering into RenderModelFrame

* split frame processing into ProcessModelFrame

* refactor BoneOverride in preparation for translation/scale overrides

* clean up macros

* SetBoneTranslation/SetBoneScaling

* GetBoneOffset

* fix compilation on linux/mac (fuck you MSVC)

* fix typo 😅

* make sure bone overrides are cleared on model switches, add ClearBoneOffsets to clear them manually

* bone info getters

* fix joint lengths, add joint dirs

* serialize bone overrides

* fix bone dir return type

* GetBoneIndex/GetBoneCount

* helper functions for working with non-quat angles

* add mode enum, add more helper functions

* fix up formatting
2025-05-01 10:15:46 -03:00
Christoph Oelckers
2dcd0fcda4 moved another declaration out of a global header. 2024-11-23 20:39:23 +01:00
Ricardo Luís Vaz Silva
925b62b8c5 serialize animData, update subsector on deserialize 2024-11-13 15:47:22 -03:00
Cacodemon345
e88d912892 ID24 interlevel lumps implementation 2024-10-01 16:48:07 +02:00
Ricardo Luís Vaz Silva
1429e22441 rework interpolation to allow for precalculated frames 2024-09-13 17:05:22 -03:00
Ricardo Luís Vaz Silva
ce479e09ff Fix A_ChangeModel serialization
I overlooked this part on my first A_ChangeModel fix
2024-03-17 18:07:50 -03:00
Ricardo Luís Vaz Silva
aed85a25a2 serialize cvars 2023-11-25 21:06:39 -05:00
Ricardo Luís Vaz Silva
5d5e7ca042 Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
Christoph Oelckers
f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Ricardo Luís Vaz Silva
e3704605d8 Implement Static Function Pointers 2023-10-11 19:12:48 +02:00
Christoph Oelckers
ebb71cebf1 - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
81fb9a26b2 - backend update from Raze.
* add QualifiedName to VMFunction and allocate these static names from the class data memory arena instead of using FStrings.
* null pointer type checks in the VM added to avoid crash on bad codegen.
2023-07-22 09:55:49 +02:00
Ricardo Luís Vaz Silva
61d68eb2d6 Rewrite changed model rendering code, and change how model skins are handled 2023-06-26 00:36:36 -04:00
Shiny Metagross
a525233914 Attempted to add Vector4 to ZScript 2022-11-12 09:04:38 +01:00
Christoph Oelckers
70df444660 - Backend update from Raze
* fix for serializing vector arrays.
* a few adjustments for asan on Windows.
* NOMUSICCUTOFF flag for movie player.
* a bit of cleanup.
2022-10-20 20:12:06 +02:00
Christoph Oelckers
4032576519 - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
RaveYard
f9bf6f9311 Implement FVector ZScript for Actor Scale 2022-06-12 17:57:44 +02:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa - Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Christoph Oelckers
52554dc32c - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
Christoph Oelckers
65c52b9825 - Backend update. 2020-10-16 23:25:18 +02:00
Christoph Oelckers
bd68ef917e - this too. 2020-10-03 08:54:41 +02:00
Christoph Oelckers
b3a179b691 - backported symbol table support for FScanner from Raze. 2020-09-27 11:36:13 +02:00
Christoph Oelckers
96ceb11af0 - various engine updates from Raze.
* removed refreshFreq variable and related code. This only got into the backend because of stupid interpolation code in some of the Build games which has long been removed.
* save FixedBitArrays as base64 in savegames.
* allow indirections in the string table - by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve.
* constexpr in palette code, also replacing #defines with enums.
2020-09-27 10:17:58 +02:00
Christoph Oelckers
668ebd9be1 - immediately abort loading a savegame if object deserialization fails.
If the loader is allowed to go on, these objects will be linked into game structures and may do unpredictable things before the loader has a chance to abort at the end.
2020-09-26 20:36:10 +02:00
Christoph Oelckers
ef8b4c7d5e - put the state pointer serializer in a virtual function so that types.cpp can operate without any knowledge of Doom states. 2020-04-11 20:20:54 +02:00
Christoph Oelckers
f6bd2e4f76 - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
Renamed from src/serializer.h (Browse further)