nashmuhandes
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07f722b6f3
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
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2023-07-12 20:51:41 +08:00 |
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Magnus Norddahl
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753c5b1997
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Split postprocess pipeline creation to its own files
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2023-05-16 23:14:14 +02:00 |
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Magnus Norddahl
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d74ee4088e
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Create RenderState buffers for each thread
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2023-05-12 03:30:40 +02:00 |
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Magnus Norddahl
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84c2980398
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Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
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2023-05-07 00:49:54 +02:00 |
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Magnus Norddahl
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e0c11c1e48
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Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor
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2023-04-24 00:14:04 +02:00 |
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Christoph Oelckers
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b8f5511ee4
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- fixed several warnings emitted by Clang.
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2023-04-21 00:41:19 +08:00 |
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Magnus Norddahl
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6894eb013f
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Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
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2023-04-16 19:30:27 +02:00 |
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Magnus Norddahl
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184e73ab28
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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Magnus Norddahl
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cd35a0ad76
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More folder adjustments
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2023-04-16 16:51:52 +02:00 |
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Magnus Norddahl
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295eb252ab
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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