Christoph Oelckers
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7241072b16
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- moved most utility code to a subdirectory.
Again no code changes.
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2019-01-31 20:33:52 +01:00 |
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Randy Heit
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3ef5a678d5
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Renderer floatification: Use floating point for texturemids and Y scales
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2016-04-22 23:12:53 -05:00 |
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Christoph Oelckers
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dabed04d2a
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- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
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2016-03-26 12:36:15 +01:00 |
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Randy Heit
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55142078d8
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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Edoardo Prezioso
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f57e23989b
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- Fixed a dangerous typo in xs_Float code.
The function 'xs_CeilToUInt' would call itself, leading to infinite loop, due to a typo. It should call 'xs_CeilToInt' instead.
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2015-07-16 19:54:27 +02:00 |
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Randy Heit
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82db01f5ef
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- Forgot xs_Float.h with previous commit.
SVN r1991 (trunk)
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2009-11-20 06:01:10 +00:00 |
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