Christoph Oelckers
73abb2dfac
- added image source handlers for Hexen’s special startup image types
2022-05-02 00:28:56 +02:00
Christoph Oelckers
739b015a4d
- reinstated code that has gotten lost.
...
Fixes texture trimming.
2022-04-28 21:14:50 +02:00
Rachael Alexanderson
0fa830ddd7
Revert "- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging."
...
This reverts commit 2420371c46 .
2022-04-21 02:49:39 -04:00
Rachael Alexanderson
95c5449a75
- silence some warning spam in textures.h
2022-01-26 18:30:55 -05:00
emily
20d16381f8
Add TexMan.SetCameraTextureAspectRatio
...
Allows ZScript to change the aspect ratio of a camera texture.
2022-01-24 12:18:55 -05:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
1c517d19fa
- Backend update from Raze.
...
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Major Cooke
bbd91be5d5
Added NoTrim for TEXTURES.
...
- This can be applied either in or outside of a definition of a sprite.
- Simply adding "NoTrim" inside a definition will apply it.
- Syntax outside of a sprite is `NoTrim <SpriteName>`.
2021-12-14 15:22:01 +01:00
Christoph Oelckers
c598d9bab7
- Backend update from Raze.
...
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
Christoph Oelckers
77d74a11d1
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0
- replaced MIN/MAX in common code.
2021-10-30 10:46:17 +02:00
Christoph Oelckers
75c8e0af7c
- use the standard library's 'clamp' function instead of our homegrown variant.
2021-10-30 10:21:50 +02:00
Rachael Alexanderson
2420371c46
- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging.
2021-10-20 11:23:05 -04:00
Christoph Oelckers
da806b354d
- cleanup of the revised y-clamping feature.
...
This integrates better with the existing features.
2021-09-21 20:31:42 +02:00
Rachael Alexanderson
2096fefcee
Merge remote-tracking branch 'origin/master' into gles2_merge
2021-08-18 12:31:47 -04:00
Christoph Oelckers
109069f718
- removed the unused palette parameter from the V_GetColor family of functions.
2021-08-14 09:57:23 +02:00
Christoph Oelckers
441cd0796f
- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
2021-08-03 20:12:19 +02:00
Christoph Oelckers
e453f97872
- Backend update from Raze.
2021-07-11 09:53:01 +02:00
Christoph Oelckers
5f02b92cd0
- font system overhaul.
...
This eliminates nearly all palette dependencies, most importantly font translation will now be done on True Color data, making translations on True Color font less destructive.
2021-05-24 21:28:21 +02:00
Christoph Oelckers
a3a65f184f
- use stb-image to handle PNGs with 16 bit color channels.
...
It is still not recommended to use this format - images tend to be huge and setup time is normally prohibitive - but at least they work now.
2021-05-19 19:20:51 +02:00
Christoph Oelckers
52554dc32c
- Backend update fron Raze, mainly new script exports and extensions.
2021-05-03 14:13:03 +02:00
Christoph Oelckers
ba146ed5e5
- Backend update from Raze
2021-04-19 12:58:35 +02:00
Christoph Oelckers
357163c60d
- Backend update from Raze.
2021-03-04 14:45:29 +01:00
Raccoon
59fcf45222
Add Warnings for when PNG loads fail due to unsupported flags ( #1302 )
...
This was the result of an issue which stumped the entire Discord, which led to me having to debug from source to find why some relatively standard publicly available PBR materials work. GZDoom is the ONLY program in the typical development stack (GIMP, Slade, UDB) with this narrow of support for the PNG format. As such, the average developer will have no other way to figure out what's going wrong without these: these CANNOT be allowed to fail silently. As things like PNG-compression and 64-bit color become more common in royalty-free PBR materials, support should be an eventual target. Even then, these warnings should remain to prevent this from being an issue the next time things change.
2021-02-12 19:37:18 +01:00
Christoph Oelckers
917eb2b5e3
- fixed: FTextureManager::ReplaceTexture did not calculate the upscale flags.
2021-02-07 09:19:56 +01:00
Christoph Oelckers
9925cc380e
- backend update from Raze.
2020-11-23 15:45:33 +01:00
Christoph Oelckers
65c52b9825
- Backend update.
2020-10-16 23:25:18 +02:00
Christoph Oelckers
b8281f4758
- Backend update from Raze.
2020-10-16 22:57:28 +02:00
Rachael Alexanderson
a2f0c27651
- add option to texture hqresize resize model skins.
2020-10-08 00:30:12 -04:00
Christoph Oelckers
3ef806c2e9
- do not set CTF_Indexed for the software canvas and do not check for the shader to make decisions.
...
Always check the flag.
2020-09-27 19:55:04 +02:00
Christoph Oelckers
df3dc91514
- fixed crash on texture init.
2020-09-27 13:32:30 +02:00
Christoph Oelckers
528e4e46b3
- texture manager update from Raze
...
* new texture format: ANM - this reads the first frame of a Build-ANM movie as a texture.
* some preparations for indexed (paletted) rendering.
* optimization of the patch texture checker - do not read in the entire file if checking the initial header is sufficient for rejecting it.
2020-09-27 10:38:12 +02:00
Christoph Oelckers
f4c5a25a52
- fixed: CreateTexBuffer did not check the Inactive flag for the requested translation.
2020-09-26 22:03:15 +02:00
Rachael Alexanderson
54a630c3cf
- amend last commit: rename the variable to something slightly more meaningful
2020-08-25 19:48:25 -04:00
Rachael Alexanderson
28f7728980
- fix a bug in the png renderer of the software renderer with decals: if the palette remap is missing, don't attempt to use it. (fix null pointer)
2020-08-25 19:10:22 -04:00
Christoph Oelckers
d1cbabff66
- backend update from Raze.
...
(No, the AnimTexture isn't used yet.)
2020-06-16 00:09:19 +02:00
Christoph Oelckers
82e4104900
- moved several VM exports for game independent objects to 'common'.
2020-06-14 12:16:22 +02:00
Christoph Oelckers
91a21e9cf1
- fixed: FGameTexture's GlowHeight was not initialized.
2020-06-12 16:43:27 +02:00
Christoph Oelckers
95c232d31a
- fixed: The scissor rectangle must be clipped to the upper left edge of the screen.
...
Negative coordinates are treated as "disable scissor", so if some transformation results in something off-screen it needs to be handled before passing it to the backend.
2020-06-11 14:12:05 +02:00
Christoph Oelckers
60a20af8ff
- fixed code that deternines when to upscale a texture.
...
This was very much non-functional.
2020-06-10 00:21:19 +02:00
Christoph Oelckers
2d13dcfc81
- fixed fallback lookup for multipatch textures referencing themselves as patch.
...
The code hadn't been properly updated to the new 3-layer texture system.
2020-06-09 23:18:55 +02:00
Christoph Oelckers
af7c2fb4e9
- fixed the burn shader.
2020-06-09 22:06:19 +02:00
Christoph Oelckers
a330b46d1a
- fixed: The mutipatch texture builder did not set the source lump.
2020-06-08 23:37:21 +02:00
Christoph Oelckers
db93f2969e
- fixed offsets for hires replacements of already scaled textures.
2020-06-06 19:01:11 +02:00
Christoph Oelckers
16e64a19ae
- fixed incorrect offsets for textures in the hires/ folder.
2020-06-06 13:59:39 +02:00
Christoph Oelckers
9f6d244016
- advanced coordinate control for overlays over DTA_Fullscreen images.
2020-06-06 12:51:03 +02:00
Christoph Oelckers
720853cff8
- made some changes so that material definitions can properly check automatic layers when determining their material type.
...
Most importantly this means that any texture with a custom material definition needs to load its automatic layers before applying the definition.
2020-06-03 21:16:36 +02:00
Christoph Oelckers
fa54afbd08
- addressed a problem with materials depending on automatically added textures.
...
This isn't a fix, it just removes a sanity check that really shouldn't be, but thanks of an underspecification of the material definition it was never possible to do this case properly.
2020-06-03 00:16:25 +02:00
Christoph Oelckers
96cf16c923
- fixed: Copying a texture's size must also copy the offset.
2020-06-02 21:23:38 +02:00
Christoph Oelckers
f91958e88d
- fixed scale setup for multipatch textures.
2020-06-02 20:38:46 +02:00