nashmuhandes
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57112742fe
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts:
# src/common/rendering/gl/gl_shader.cpp
# src/common/rendering/hwrenderer/data/buffers.h
# src/common/rendering/v_video.h
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2022-01-16 01:57:38 +08:00 |
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Christoph Oelckers
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1c517d19fa
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- Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
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2022-01-02 11:39:17 +01:00 |
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nashmuhandes
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1b95f2515b
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
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2021-11-10 19:57:49 +08:00 |
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Magnus Norddahl
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d853961a83
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Fix vulkan buffers not using the stream usage for the 2d drawer
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
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2021-10-26 22:43:38 -04:00 |
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nashmuhandes
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2f8cff90b6
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- Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
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2021-09-24 16:56:15 +08:00 |
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Christoph Oelckers
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441cd0796f
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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Christoph Oelckers
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ba146ed5e5
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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Magnus Norddahl
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8306af298f
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Switch to use a single triangle when drawing screen quads for a slight cache locality improvement
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2020-08-18 11:42:50 +02:00 |
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Christoph Oelckers
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69d724ae73
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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