Commit graph

9 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
1655f7e3b7 Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
Christoph Oelckers
7a5a2858a2 yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
Ricardo Luís Vaz Silva
0192392256 Individual Joystick Enable/Disable Toggles 2023-08-02 00:37:24 -04:00
Christoph Oelckers
453688ccc6 - reworked CVARs to not use a linked list and to be initialized manually.
This solves two problems:

* The linked list is too slow, a map is better. A map cannot be used with statically allocated CVARs because order of initialization is undefined.
* The current CVAR system is an unordered mishmash of static variables and dynamically allocated ones and the means of identification are unsafe. With this everything is allocated on the heap so it can all be handled the same by the cleanup code.
2022-10-21 18:56:43 +02:00
Christoph Oelckers
207913bced - added a config getter to the interface.
Now the only external reference left in the backend code is the call to GameMain.
2022-10-02 18:42:08 +02:00
Christoph Oelckers
d2454d4b3b - DirectInput cleanup
Removing ancient code that's only useful on pre-XP OSs.
2022-07-20 14:41:06 +02:00
Christoph Oelckers
5dfe9918d0 - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
Christoph Oelckers
fe19aec059 - backend update from Raze. 2020-06-11 14:12:05 +02:00
Christoph Oelckers
666b6b7007 - moved m_joy to common. 2020-06-08 23:37:21 +02:00
Renamed from src/m_joy.cpp (Browse further)