RaveYard
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78e4f67e83
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Reimplement ZDRay SectorGroup
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2023-09-19 16:23:02 +02:00 |
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RaveYard
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dc936ed32b
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Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
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2023-09-18 16:36:09 +02:00 |
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RaveYard
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59c93e6e4f
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Workaround to make 3d floor side surfaces detectable
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2023-09-14 15:15:57 +02:00 |
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RaveYard
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c05376c273
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Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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c6b92e1c1b
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Initial implementation for lightmap lump loading
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2023-09-13 21:58:11 +02:00 |
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Magnus Norddahl
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79302a7a58
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Fix warnings
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2023-09-11 01:31:51 +02:00 |
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RaveYard
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5912a2c30b
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Remove awful hardcoded byte offset hack
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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9ef93da6de
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Somehow fix lightmaps being corrupted in debug build
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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0f6ea51769
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Minor refactor and fix 3d floors not being detected for lightmap updates
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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6078e339fc
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Fix normals in wall surfaces that are squished into triangles
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2023-09-07 10:27:42 +02:00 |
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RaveYard
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759320b189
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CPU tracelight portal fix
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2023-09-06 19:04:26 +02:00 |
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RaveYard
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c05ef67679
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Add ZDRay light intensity support
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2023-09-06 19:04:26 +02:00 |
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RaveYard
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036debfac6
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Sector portals sunlight only
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2023-09-05 17:43:38 +02:00 |
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RaveYard
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fa3045b631
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Enhance dumplevelmesh
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2023-09-04 10:07:50 +02:00 |
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Magnus Norddahl
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ea02067b0a
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Delay finding the light lists until after map has loaded
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2023-09-03 06:28:41 +02:00 |
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Magnus Norddahl
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cdb9f3798c
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Add lights to surfaces
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2023-09-03 06:09:54 +02:00 |
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Magnus Norddahl
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13819967f1
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Merge LightmapSurface into DoomLevelMeshSurface
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2023-09-02 13:50:28 +02:00 |
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Magnus Norddahl
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e297b78a25
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Create DoomLevelMeshSurface
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2023-09-02 13:24:04 +02:00 |
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Magnus Norddahl
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375e71dc0d
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Namespace fixes
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2023-09-02 13:09:57 +02:00 |
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Magnus Norddahl
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1e47db3cf3
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Rename MeshSurfaces to MeshSurfaceIndexes for clarity
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2023-09-02 12:34:00 +02:00 |
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RaveYard
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c12fe7be0f
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Fix AllocUvs
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2023-09-02 11:07:14 +02:00 |
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Magnus Norddahl
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558867a49f
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Move surface linking into DoomLevelMesh
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2023-09-01 00:13:22 +02:00 |
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Magnus Norddahl
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cff50b8087
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Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
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2023-09-01 00:03:18 +02:00 |
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RaveYard
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23deb11399
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Merge Surface into hwrenderer::Surface
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2023-08-31 22:57:58 +02:00 |
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RaveYard
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14881a6fb2
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Use FVector4 for plane in struct Surface
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2023-08-31 22:57:58 +02:00 |
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RaveYard
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861630384b
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Micro clean-up
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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8843bcdfef
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Shuffle around member variables in struct Surface
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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a40164865c
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LIghtmapUVs to FVector2
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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197b746fef
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WIP Cleanup of maploader
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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651903fe71
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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696166a726
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Fix after rebase
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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5263a68dc9
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Atlas UV mapping
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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0fc5f254fc
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WIP BuildSurfaceParams from ZDRay
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2023-08-31 22:57:56 +02:00 |
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RaveYard
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0edaa7ca9d
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Fix uninitialized bSky
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2023-08-30 18:08:00 +02:00 |
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RaveYard
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4f5d2f3ec6
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Add DumpLevelMesh ccmd
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2023-08-30 18:08:00 +02:00 |
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Magnus Norddahl
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187b7f0956
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Add some of the sunlight trace code
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2023-04-06 01:04:03 +02:00 |
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Magnus Norddahl
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97073410c4
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Upload acceleration structures for the level mesh
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2022-06-22 07:55:19 +02:00 |
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