Commit graph

12 commits

Author SHA1 Message Date
Christoph Oelckers
7787a410ea - Startscreen fixes.
* for Strife the game palette must be loaded before the start screen.
* increase update frequency of start screen to roughly 35 fps
* fixed Strife's laser sprite names.
* do not show the native progress bar if a graphical start screen is used.
2022-06-01 09:30:20 +02:00
Christoph Oelckers
077aa6b0ae - cleaned out some duplicates in Posix platform code 2022-06-01 08:37:00 +02:00
Christoph Oelckers
59cddf1601 - hooked up graphical start screens with the in-game renderer. 2022-06-01 08:37:00 +02:00
Christoph Oelckers
79f4a9c0f3 - removed the native graphical startup screens.
ENDOOM is already working with this commit, the start screens still require some work to connect them.
2022-06-01 08:37:00 +02:00
Christoph Oelckers
d6886ed44f - route the StartScreen#::Net... functions through a global interface.
These will require different treatment later, so best only have one place where each method is called.
2022-06-01 08:37:00 +02:00
Magnus Norddahl
6670bc09b9 Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
Christoph Oelckers
265122bb97 - removed all remaining code for handling 4 bpp startup screens. 2022-05-01 15:04:58 +02:00
Christoph Oelckers
3f2374c0f9 - use 8 bit for Hexen start up as well. 2022-05-01 14:59:12 +02:00
Christoph Oelckers
7832ada2fc - use the hex font for the Heretic/Endoom text screens. 2022-05-01 13:41:03 +02:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
Christoph Oelckers
a3c100a2ed - deleted the duplicate start screen class. 2020-06-12 23:10:19 +02:00
Christoph Oelckers
f8e23500c7 - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00