7ba5a74f2e
correct preprocessor fall-through for stats.h (linux)
2022-03-15 18:12:53 -04:00
0937068dad
Fix compilation on GCC7.
2022-03-15 18:12:53 -04:00
9578c23aa1
Use RDTSC on Linux if possible for stats.
2022-03-15 18:12:53 -04:00
Rachael Alexanderson
8fe07f1449
- add steamappid field for DRPC
2022-03-10 00:03:50 -05:00
Rachael Alexanderson
85c432c699
- Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found.
2022-03-09 22:45:59 -05:00
Rachael Alexanderson
eb6aa9f5d3
- correct the processor fall-through on stats.h
2022-03-08 17:17:09 -05:00
Rachael Alexanderson
ab27d1dd33
- don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow
2022-03-07 08:46:45 -05:00
Rachael Alexanderson
28d9fe68ae
- add duplication checking to file list, prevent loading the same file twice unless explicitly asked by the user
2022-02-17 01:05:39 -05:00
Chronos Ouroboros
590f45441f
- fix the wrong register type being freed when initializing arrays.
2022-02-17 00:19:34 -05:00
nashmuhandes
396bac5e4f
- Initialize some variables in FModelVertex::Set
...
- Fix wrong normal vector in the FModelVertexBuffer constructor
This fixes models having strange flickering when the model animation frame changes
2022-02-14 12:16:45 -05:00
Chronos Ouroboros
238952da35
- fixed local array initialization for const values.
2022-02-13 22:42:15 -05:00
Chronos Ouroboros
2f56ff3833
- fixed local vector array initialization.
2022-02-12 10:44:58 -05:00
Emile Belanger
3ff27b4281
GLES: Fix data buffer resize
2022-02-10 23:46:52 +01:00
Rachael Alexanderson
e7e5bd99fc
- fix compiling on Linux/et-al
2022-02-01 12:32:44 -05:00
Rachael Alexanderson
267e714bf1
- implement direct cvar linking to custom shader uniforms
2022-02-01 11:42:55 -05:00
Rachael Alexanderson
95c5449a75
- silence some warning spam in textures.h
2022-01-26 18:30:55 -05:00
Christoph Oelckers
6a92470846
- made a few more names common.
...
These are needed by the ZScript compiler backend.
2022-01-24 19:05:46 +01:00
Christoph Oelckers
673f06c05f
- make m_alloc optional for tarray and memarena
2022-01-24 19:05:46 +01:00
emily
20d16381f8
Add TexMan.SetCameraTextureAspectRatio
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Allows ZScript to change the aspect ratio of a camera texture.
2022-01-24 12:18:55 -05:00
Rachael Alexanderson
688e5ac694
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps-new
2022-01-24 12:10:18 -05:00
drfrag
6112307cc8
- Fix decals in Softpoly.
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(partial revert of "- cleanup of the revised y-clamping feature.")
2022-01-24 12:01:34 -05:00
Blue Shadow
fefb0e9702
- make m_quickexit a global CVAR
2022-01-24 12:01:04 -05:00
nashmuhandes
db92e63e22
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-22 18:06:05 +08:00
Rachael Alexanderson
4c4fafc2c0
- add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console
2022-01-20 22:38:46 -05:00
nashmuhandes
8ea47fdcc3
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
...
# Conflicts:
# src/common/engine/namedef.h
2022-01-21 01:39:37 +08:00
nashmuhandes
f79bbed130
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2022-01-20 14:19:45 +08:00
Christoph Oelckers
851d058a4b
- split up namedef.h into a shared and game specific part and cleaned out many unused names.
2022-01-20 00:14:08 +01:00
Xaser Acheron
25f28c4b50
fix mbf21 A_ConsumeAmmo taking 0 ammo instead of 1 if ammopershot field not set (need to amend the spec for this, argh)
2022-01-18 08:06:29 +01:00
Christoph Oelckers
e6c6471e2f
- fixed logic error with depth bias state in hardware renderer.
2022-01-17 00:32:54 +01:00
Christoph Oelckers
84458ddb9f
- redid postprocessing shader interface to be free of the player dependency.
...
This is something that really should be done in higher level code - the shader interface should only concern itself with the shader and not the conditions that block its use.
The Shader class has been redone as a thin wrapper and been deprecated.
2022-01-17 00:07:43 +01:00
Rachael Alexanderson
12ed24d066
- separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code
2022-01-15 20:17:11 -05:00
nashmuhandes
57112742fe
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
...
# Conflicts:
# src/common/rendering/gl/gl_shader.cpp
# src/common/rendering/hwrenderer/data/buffers.h
# src/common/rendering/v_video.h
2022-01-16 01:57:38 +08:00
Christoph Oelckers
79c9b979d2
- backend update from Raze.
2022-01-11 17:19:16 +01:00
Marisa Heit
a1d0d27278
Make GC::CheckTime 64-bit, just in case.
2022-01-11 13:01:31 +01:00
Marisa Heit
e529f2d4d1
Revert "- be a bit more aggressive with the GC when not running the game loop."
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This reverts commit b4d03501af .
2022-01-11 13:01:31 +01:00
Marisa Heit
31549997b4
Fix GC so collection rate is proportional to alloc rate
...
- Previous comments in dobjgc.cpp suggested that StepMul was used
to determine how quickly garbage was collected based on how quickly
memory was being allocated. This was not the case. Now it is.
- Remove calls to CheckGC from the thinkers. With GC running at a
stable rate (once per frame), there should be no need to inject
pauses into the collection process to keep it from injecting stutters
(provided StepMul is sane). The risk of running out of memory because
we don't run a collection pass absolutely every thinker should be
practically zero.
- Reduce DEFAULT_GCMUL from 400 to 200, since it does what it says now
instead of something else.
2022-01-11 13:01:31 +01:00
Christoph Oelckers
64ef03428d
- added proper range check to the main sound playing function.
...
We got a report where this crashed on a bad sound index.
2022-01-07 00:16:30 +01:00
ee1774e956
Relicense UE1 model loader as MIT.
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Match up with the same relicensing that affected umeshtools,
which this loader takes most of its code from.
2022-01-02 18:09:10 +01:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
3b879c5656
- changed the license of 3 more files free of external contributions to LGPL v2.
2022-01-02 12:08:47 +01:00
Christoph Oelckers
9d2431187d
- reverted the license of the stereo3D code to BSD.
...
None of this was ever put under the GPL by its original author, so it is now back to its original license.
2022-01-02 11:41:32 +01:00
Christoph Oelckers
1c517d19fa
- Backend update from Raze.
...
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Major Cooke
bbd91be5d5
Added NoTrim for TEXTURES.
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- This can be applied either in or outside of a definition of a sprite.
- Simply adding "NoTrim" inside a definition will apply it.
- Syntax outside of a sprite is `NoTrim <SpriteName>`.
2021-12-14 15:22:01 +01:00
Player701
d0697d9801
- Fixed some issues with the scaling feature of DStatusBarCore::DrawString
2021-11-25 15:42:27 +01:00
Emile Belanger
54ad3433b1
GLES: Load default shader if we try to load user shader to avoid crash
2021-11-21 13:14:02 +01:00
Christoph Oelckers
4530a7b583
- minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array.
2021-11-21 10:10:58 +01:00
Mitch Richters
b1fea228be
- D_ProcessEvents(): Fix bad setup with delayedevents array that was holding pointers to items in the events[] array instead of making a copy.
2021-11-21 10:03:26 +01:00
Mitch Richters
c4f7760ab2
- D_ProcessEvents(): Delay EV_KeyUp events until any EV_KeyDown events for the corresponding key have been processed. This makes the mouse under SDL a lot better.
2021-11-21 10:03:26 +01:00
Rachael Alexanderson
312b5ce66e
- add SDL hint to not minimize the window on focus loss
2021-11-19 15:26:04 +01:00
nashmuhandes
2ed99c735d
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-15 02:56:10 +08:00