Magnus Norddahl
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7bc52386f9
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Make doom specific surface fields private to doom
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2023-09-30 21:33:07 +02:00 |
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Magnus Norddahl
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2d2fb5efaa
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Fix crash if there are no surfaces in the mesh
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2023-09-27 00:29:13 +02:00 |
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Magnus Norddahl
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65929d021f
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Add support for multiple meshes (DoomLevelSubmesh)
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2023-09-25 23:28:49 +02:00 |
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Magnus Norddahl
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fae22f1bb7
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Remove smoothing groups from vk_lightmap and fix some warnings
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2023-09-25 20:35:34 +02:00 |
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Magnus Norddahl
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1dd2605200
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Retrieve the light list on the fly rather than try to sync it
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2023-09-22 16:35:50 +02:00 |
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RaveYard
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9f5e8b5e4d
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Minor cleanup and lightmapper fixes
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2023-09-22 15:42:05 +02:00 |
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RaveYard
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eb134d3fbf
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Add color blending for lights
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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78e4f67e83
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Reimplement ZDRay SectorGroup
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2023-09-19 16:23:02 +02:00 |
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Magnus Norddahl
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285fbfe299
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Only find the tile surfaces once
Only upload the lights once per surface participating in the baking
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2023-09-19 01:17:03 +02:00 |
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Magnus Norddahl
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e5a4e6c85a
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-19 00:47:47 +02:00 |
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Magnus Norddahl
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2e754c8106
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Use the vertex and index buffers from the accelstruct
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2023-09-18 17:39:06 +02:00 |
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Magnus Norddahl
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8889aecaf6
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Fix crash bug where an index buffer was bound as a vertex buffer
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2023-09-17 00:08:51 +02:00 |
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RaveYard
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c282c47812
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Fix sky dome getting randomly influenced by the lightmaps
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2023-09-16 15:55:59 +02:00 |
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RaveYard
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4e7e1d772b
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Reintroduce lm_max_updates
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2023-09-16 15:13:16 +02:00 |
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Magnus Norddahl
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d9b066ad37
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Move the visible surface list to HWDrawInfo
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2023-09-15 20:45:03 +02:00 |
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Magnus Norddahl
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651b2ef9e3
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Change lightmapper to only use one image
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2023-09-15 18:07:37 +02:00 |
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RaveYard
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5a55033ef7
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Use UVs from the lightmap
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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6606860550
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Refactor CCMDs in doom_levelmesh.cpp
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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06d137e4da
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Skip portal and sky surfaces
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2023-09-14 15:14:59 +02:00 |
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RaveYard
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7cd33cc060
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Optimize which surfaces are passed to lightmapper
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2023-09-14 15:14:59 +02:00 |
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Rachael Alexanderson
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1d2427c146
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- fixes for GCC on Linux
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2023-09-14 11:36:10 +02:00 |
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RaveYard
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c6b92e1c1b
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Initial implementation for lightmap lump loading
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2023-09-13 21:58:11 +02:00 |
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Magnus Norddahl
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79302a7a58
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Fix warnings
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2023-09-11 01:31:51 +02:00 |
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RaveYard
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5912a2c30b
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Remove awful hardcoded byte offset hack
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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6f44e2b5d4
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Change surfaceIndices to surfaces
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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139ce34535
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WIP refactoring of surface gathering
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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0f6ea51769
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Minor refactor and fix 3d floors not being detected for lightmap updates
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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fd4b3a8e73
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Update lightmapper and add limiter to updates
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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6ccb92ef60
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Fix surface index passed to glsl
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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b163901862
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WIP partial lightmapping
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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759320b189
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CPU tracelight portal fix
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2023-09-06 19:04:26 +02:00 |
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RaveYard
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c05ef67679
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Add ZDRay light intensity support
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2023-09-06 19:04:26 +02:00 |
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RaveYard
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036debfac6
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Sector portals sunlight only
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2023-09-05 17:43:38 +02:00 |
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RaveYard
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137b144fe1
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Round sampledist to power of 2
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2023-09-04 12:59:44 +02:00 |
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RaveYard
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6a579396b5
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Read ZDRay info thing
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2023-09-04 12:59:44 +02:00 |
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RaveYard
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c5da1ecaec
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Fix use of uninitialized variables boundsMin and boundsMax
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2023-09-04 10:08:43 +02:00 |
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Magnus Norddahl
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ea02067b0a
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Delay finding the light lists until after map has loaded
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2023-09-03 06:28:41 +02:00 |
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Magnus Norddahl
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cdb9f3798c
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Add lights to surfaces
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2023-09-03 06:09:54 +02:00 |
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Magnus Norddahl
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c0c0271c7b
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Perform the copy from the atlas resolve image to the lightmap texture on the GPU
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2023-09-03 05:03:57 +02:00 |
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RaveYard
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c2ded2796f
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Port BuildSmoothingGroups from ZDray
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2023-09-02 21:23:06 +02:00 |
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Magnus Norddahl
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13819967f1
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Merge LightmapSurface into DoomLevelMeshSurface
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2023-09-02 13:50:28 +02:00 |
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Magnus Norddahl
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e297b78a25
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Create DoomLevelMeshSurface
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2023-09-02 13:24:04 +02:00 |
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Magnus Norddahl
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375e71dc0d
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Namespace fixes
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2023-09-02 13:09:57 +02:00 |
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Magnus Norddahl
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52a1c62b2c
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Move SurfaceInfo and PortalInfo to vk_raytrace
Add VSMatrix * FVector4 operator
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2023-09-02 12:54:07 +02:00 |
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Magnus Norddahl
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1e47db3cf3
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Rename MeshSurfaces to MeshSurfaceIndexes for clarity
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2023-09-02 12:34:00 +02:00 |
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RaveYard
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2b74f408aa
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Use lightmapper output
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2023-09-02 11:07:14 +02:00 |
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Magnus Norddahl
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cff50b8087
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Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
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2023-09-01 00:03:18 +02:00 |
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RaveYard
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23deb11399
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Merge Surface into hwrenderer::Surface
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2023-08-31 22:57:58 +02:00 |
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RaveYard
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6fc7eaf2fa
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First step towards refactoring
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2023-08-31 22:57:57 +02:00 |
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