Christoph Oelckers
|
7e0084f56b
|
- Backend update from Raze.
|
2022-10-25 07:02:45 +02:00 |
|
Shiny Metagross
|
7972afc350
|
Revert "Before moving boneSelector from unsigned complete"
This reverts commit 8f2b8fa8789a5d4aff3890334e2f7368efa99572.
|
2022-10-19 22:48:57 +02:00 |
|
Shiny Metagross
|
ee7c467a17
|
Before moving boneSelector from unsigned complete
- boneSelector being unsigned might be the reason why gles is having a hard time. Just stashing this commit here as a bookmark in case I need it
|
2022-10-19 22:48:57 +02:00 |
|
Christoph Oelckers
|
2be13e1b9f
|
- changed shader loader to load only one shader at a time
This is merely preparation - the actual loading is still in one uninterrupted piece.
|
2022-05-13 08:22:22 +02:00 |
|
Christoph Oelckers
|
e60e6967c0
|
- whitespace cleanup, updated from Raze.
|
2022-01-02 12:23:42 +01:00 |
|
Emile Belanger
|
76875f0a3c
|
Fix spot lights for GLES
|
2021-09-20 18:12:20 -04:00 |
|
Christoph Oelckers
|
441cd0796f
|
- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
|
2021-08-03 20:12:19 +02:00 |
|