Commit graph

14 commits

Author SHA1 Message Date
alexey.lysiuk
7efa231e4e - fixed compilation of macOS target
Base and OpenGL framebuffer classes still require proper splitting
2019-03-04 12:46:37 +02:00
alexey.lysiuk
6144f02f67 - initialized all members of VkWin32SurfaceCreateInfoKHR
Without such initialization vkCreateWin32SurfaceKHR() crashed inside AMD Vulkan driver
2019-03-04 11:36:38 +02:00
Magnus Norddahl
923fb5c127 - implement the depth and stencil states 2019-03-03 22:25:38 +01:00
Magnus Norddahl
9d792f79f1 - add vulkan info to startup log 2019-03-03 14:32:03 +01:00
Magnus Norddahl
0c9d27d078 - create an array for the stream data 2019-03-02 23:20:29 +01:00
Magnus Norddahl
1bdaf24fa8 - add features reported by validation layer 2019-03-02 17:17:33 +01:00
Magnus Norddahl
09ea775b40 - make the vulkan logging a bit more readable 2019-03-02 17:11:23 +01:00
Magnus Norddahl
28f83fc9db - found the stupid bug that caused validation layer not to work.. 2019-03-02 16:52:33 +01:00
Magnus Norddahl
c2e0eba270 - hook up vid_vsync and vk_debug 2019-02-27 22:20:18 +01:00
Magnus Norddahl
fe67a2c24f - fix enough bugs to finally get some visuals 2019-02-26 20:19:54 +01:00
Magnus Norddahl
e875198b37 - create raii objects for semaphore and fence 2019-02-26 11:44:29 +01:00
Magnus Norddahl
9ed1c7f40b - add render pass manager and setup a pipeline for VkRenderState 2019-02-26 11:27:29 +01:00
Magnus Norddahl
478ef05a0a - create vulkan buffer objects implementation 2019-02-21 12:31:14 +01:00
Magnus Norddahl
c6b29846d0 - add 3rd party vulkan dependencies
- add stubs for a vulkan hw renderer backend
- add RAII wrappers for vulkan object types
- add builder classes to isolate vulkan boilerplate code
- add a swap chain class
2019-02-20 21:21:57 +01:00