Christoph Oelckers
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ebb71cebf1
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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Christoph Oelckers
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96e98fc4a8
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- use field initializers for VoxelOptions
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2022-10-20 20:17:14 +02:00 |
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Christoph Oelckers
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f0fbdba593
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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nashmuhandes
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351a4c9a5a
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Added PitchFromMomentum, UseActorPitch and UseActorRoll to VOXELDEF. Behaves exactly like their 3D model counterparts. Hardware renderer only.
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2022-07-25 08:06:44 +02:00 |
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Christoph Oelckers
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d434ce32c8
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- split voxels.cpp into a backend and a game dependent part.
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2020-04-27 19:46:27 +02:00 |
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