Ricardo Luís Vaz Silva
|
693413e606
|
replace vec4 list with proper struct for lights
|
2025-01-20 16:45:08 +01:00 |
|
Ricardo Luís Vaz Silva
|
728b6c0039
|
add portals/midtextures to ray-traced dynamic lights
|
2024-12-30 20:37:18 +01:00 |
|
Magnus Norddahl
|
6867b0e9a6
|
Validation layer is complaining about missing readonly specifier on buffers in GLSL
|
2024-12-07 23:00:53 +01:00 |
|
nashmuhandes
|
1a89307ee7
|
Rename SourceRadius to SoftShadowRadius
|
2024-06-15 18:08:37 +08:00 |
|
Magnus Norddahl
|
ab537a4879
|
Hook up SourceRadius
|
2024-03-05 16:37:59 +01:00 |
|
Magnus Norddahl
|
ccc5c259ad
|
Grab the light list from the surfaces in the shader
|
2024-02-26 16:15:14 +01:00 |
|
Magnus Norddahl
|
68f9fee55b
|
Make the light list part of the level mesh
|
2024-02-26 15:57:32 +01:00 |
|
Magnus Norddahl
|
1a7407944e
|
Always use indirect draw
|
2024-02-11 02:12:18 +01:00 |
|
Magnus Norddahl
|
48b6a7ec46
|
Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
|
2023-12-26 04:31:00 +01:00 |
|
Magnus Norddahl
|
743ba922b8
|
Split frag_raytrace.glsl into multiple files as it has become completely unreadable
|
2023-09-26 22:56:01 +02:00 |
|