Commit graph

9 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
5adb61a9b4 implement per-vertex shading in preparation for actor tracing 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
693413e606 replace vec4 list with proper struct for lights 2025-01-20 16:45:08 +01:00
Ricardo Luís Vaz Silva
728b6c0039 add portals/midtextures to ray-traced dynamic lights 2024-12-30 20:37:18 +01:00
Ricardo Luís Vaz Silva
f0efface7b deduplicate rayquery code 2024-12-30 20:37:18 +01:00
Magnus Norddahl
6867b0e9a6 Validation layer is complaining about missing readonly specifier on buffers in GLSL 2024-12-07 23:00:53 +01:00
Magnus Norddahl
c0bbe3a43a Hook up some more PBR stuff 2024-10-03 02:37:08 +02:00
Magnus Norddahl
cc06294932 Remove linear depth from texture manager again (this wasn't a good idea)
Add linear depth texture to the fixed descriptor set
2024-09-08 21:18:22 +02:00
Magnus Norddahl
d181774e02 Fix shadows not working for non-rt render path 2024-01-17 13:27:30 +01:00
Magnus Norddahl
fc65d43ae8 Add code that should draw the mesh 2023-10-19 22:09:26 +02:00