Ricardo Luís Vaz Silva
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5adb61a9b4
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implement per-vertex shading in preparation for actor tracing
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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693413e606
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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728b6c0039
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add portals/midtextures to ray-traced dynamic lights
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2024-12-30 20:37:18 +01:00 |
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Ricardo Luís Vaz Silva
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f0efface7b
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deduplicate rayquery code
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2024-12-30 20:37:18 +01:00 |
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Magnus Norddahl
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6867b0e9a6
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Validation layer is complaining about missing readonly specifier on buffers in GLSL
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2024-12-07 23:00:53 +01:00 |
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Magnus Norddahl
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c0bbe3a43a
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Hook up some more PBR stuff
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2024-10-03 02:37:08 +02:00 |
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Magnus Norddahl
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cc06294932
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Remove linear depth from texture manager again (this wasn't a good idea)
Add linear depth texture to the fixed descriptor set
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2024-09-08 21:18:22 +02:00 |
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Magnus Norddahl
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d181774e02
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Fix shadows not working for non-rt render path
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2024-01-17 13:27:30 +01:00 |
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Magnus Norddahl
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fc65d43ae8
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Add code that should draw the mesh
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2023-10-19 22:09:26 +02:00 |
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