nashmuhandes
a1e229a583
Remove coronas from the blockmap
2025-01-26 22:46:14 +08:00
Ricardo Luís Vaz Silva
5938204fa9
add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
2025-01-07 00:42:50 +01:00
Ricardo Luís Vaz Silva
9073fb8501
add shadowMinQuality property and gl_light_shadow_max_quality CVar
2025-01-03 07:30:54 +01:00
nashmuhandes
c2808809b7
Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
2024-12-21 17:48:17 +01:00
Rachael Alexanderson
b85b7c18da
Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
2024-12-18 10:23:00 -05:00
Rachael Alexanderson
c2bce2760b
Merge commit ' e73969d' into gzd4-12-merge
2024-12-18 10:20:53 -05:00
nashmuhandes
be36118017
Exclude fullbright stuff from tracelighting
2024-12-17 10:07:44 +08:00
Cacodemon345
2ad191b374
Add WorldRailgunFired
2024-12-10 01:27:56 -05:00
Cacodemon345
fe2a95c6ff
Add WorldRailgunPreFired for railgun attacks
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Add AttackLineFlags for WorldHitscanPreFired
Indentation fixes in event.zs
2024-12-10 01:27:56 -05:00
Boondorl
488d4f0c71
Fixed bouncing on 3D floors ( #2835 )
2024-12-10 01:27:55 -05:00
nashmuhandes
e73969d5a5
Merge commit ' 878c5f0857' into gzd-master-experimental
2024-11-24 07:59:06 +08:00
jekyllgrim
99c058d168
Added WorldHitscanFired and WorldHitscanPreFired ( #2432 )
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* Added WorldHitscan events
* DVector3 → const DVector3&
2024-11-20 10:26:00 -05:00
nashmuhandes
2e09abc4e8
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
2024-11-16 13:16:21 +08:00
Boondorl
ab9b6320cb
Allow easier piece weapon replacing
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Checks for replacements on weapons instead of using the given weapon class as is (also verifies said replacement is a weapon).
2024-11-15 23:58:39 -03:00
Boondorl
268dad18f7
Discs no longer blast players with collision disabled
2024-11-15 23:58:28 -03:00
Boondorl
597b06ae52
Added CRandom functions
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Unique RNG namespace for client-side effects and HUDs. Identifiers for these cannot clash with identifiers that affect the playsim making them completely safe to use in HUD elements. They also won't be saved.
2024-11-15 23:56:23 -03:00
nashmuhandes
1770bbc0d0
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
2024-11-15 00:42:38 +08:00
Rachael Alexanderson
ccd38afbcb
- revert adding in the sprite/frame support for visual thinkers
2024-11-13 16:16:36 -05:00
Rachael Alexanderson
ad40299da4
- add sprite/frame support for VisualThinkers
2024-11-13 14:39:40 -05:00
Ricardo Luís Vaz Silva
d94a596bc2
move crucial functions out of Tick, so that light custom tick overrides can be done without calling super.Tick for non-moving visualthinkers
2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
3622e2bb2a
Compress visualthinker bools into a flags field
2024-11-13 15:47:22 -03:00
nashmuhandes
ea7ea182ed
Add missing CHANF_ constants and fix the styling of the comments for better readability
2024-11-11 23:27:22 -03:00
Blue Shadow
a145eac056
added constants for the most recently added level flags
2024-11-11 06:59:43 -05:00
nashmuhandes
42f577f6f1
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
2024-11-10 09:29:59 +08:00
Boondorl
04cdbd1898
Fixed CreateCopy being broken on HexenArmor
2024-11-09 12:32:51 -03:00
nashmuhandes
5464090800
Merge branch 'post-4.13' of https://github.com/madame-rachelle/gzdoom into gzd-master-experimental
2024-11-05 21:51:43 +08:00
Major Cooke
3d4dccd650
And the variable.
2024-11-04 16:23:34 -03:00
Major Cooke
ceb2de36d3
Change function from private to protected by request.
2024-11-04 16:23:34 -03:00
Major Cooke
1620d405c6
Added OrthographicCamera actor. Arguments are:
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- 0: Offset. This pushes the camera further away, going behind the camera. Default is 1.0 (converted to negative - the value cannot go lower than that).
2024-11-04 16:23:34 -03:00
Kaelan
275635adc5
add set/get plane reflectivity
2024-10-26 00:21:16 -03:00
nashmuhandes
a37c47cf92
Change SetSunDirection to take in angle and pitch
2024-10-24 12:59:12 +08:00
Nash Muhandes
7092550d3e
Merge branch 'master' into pr_lightmap_modding_vkdoom
2024-10-24 11:06:26 +08:00
Ricardo Luís Vaz Silva
d0e6bce4e6
add CVar to control footstep volume
2024-10-21 14:53:53 -03:00
Ricardo Luís Vaz Silva
d07d08ce9f
Add velocity/distance based footsteps
2024-10-21 14:53:53 -03:00
Ricardo Luís Vaz Silva
3a88281c10
time footsteps with duration of movement, not with actor age
2024-10-21 14:53:53 -03:00
Rachael Alexanderson
7980d351b7
Merge branch '4.13' of ../gzdoom into gz4.13.1-merge
2024-10-20 10:25:15 -04:00
inkoalawetrust
34dc204517
Re-added sector damage for non-players. ( #2773 )
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* Re-add non-player sector damage.
Reimplements SECMF_HURTMONSTERS and SECMF_HARMINAIR.
* Fixed 3D floor handling for sector damage.
Fixes sector damage to either monsters or players not working on (non-)solid 3D floors.
2024-10-20 07:51:36 -04:00
nashmuhandes
a45bf49616
Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later.
2024-10-19 18:36:34 -04:00
nashmuhandes
12c6d1361a
Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later.
2024-10-19 18:35:54 -04:00
Rachael Alexanderson
5fb83d4762
Revert "Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE."
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This reverts commit 391f496512 .
2024-10-19 10:25:19 -04:00
Rachael Alexanderson
4ba53e34e4
Revert "Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE."
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This reverts commit 391f496512 .
2024-10-19 10:25:03 -04:00
Rachael Alexanderson
7a4a7146f5
Revert "- Actor.GetSpecies() is a non-destructive function"
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This reverts commit ee5442c06b .
2024-10-17 21:29:07 -04:00
Rachael Alexanderson
c2fd99a24d
Revert "- Actor.GetSpecies() is a non-destructive function"
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This reverts commit ee5442c06b .
2024-10-17 21:28:52 -04:00
Kaelan
9d725276ac
Add manual config saving to CVar struct
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Allows for calling to save custom cvars manually to ensure they're reliably stored. As is, the only way to ensure that cvars are saved is to safely/manually close out GZDoom, meaning if a crash occurs, that data is lost.
THis is very detrimental to mods/standalone projects that rely on CVars for storing custom data, and or data that transcends save games.
2024-10-16 00:39:32 -03:00
nashmuhandes
83b988c76e
Merge branch '4.13' of https://github.com/ZDoom/gzdoom
2024-10-16 02:31:44 +08:00
Rachael Alexanderson
ffcce790de
- Actor.GetSpecies() is a non-destructive function
2024-10-15 10:56:50 -04:00
Major Cooke
cca1946201
Added (SPF_)STRETCHPIXELS.
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This counteracts the squaring implied by rolling sprites.
2024-10-15 10:56:43 -04:00
Rachael Alexanderson
ee5442c06b
- Actor.GetSpecies() is a non-destructive function
2024-10-14 17:31:18 -04:00
Major Cooke
fa467073eb
Added (SPF_)STRETCHPIXELS.
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This counteracts the squaring implied by rolling sprites.
2024-10-14 16:14:25 -04:00
inkoalawetrust
9df656a9cf
Added LookForEnemiesEx() for returning all enemies in an area. ( #2753 )
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* Compartmentalized the LookForEnemiesInBlock checks
* Added LookForEnemiesEx().
This function allows for ZScript code to get an array with all enemies of the caller found in range. Using similar sight logic as functions like LookForEnemies().
* Added noPlayers parameter to LookForEnemiesEx().
This parameter allows the function to also find players around it.
* Added VM abort to LookForEnemiesEx().
Prevent crashes by passing a null array by reference.
2024-10-14 03:47:53 -04:00