Commit graph

13 commits

Author SHA1 Message Date
nashmuhandes
896102c179 Change more default settings
- Show item counter on automap
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Set autoaim slider to 0
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
2023-03-19 04:35:27 +08:00
Christoph Oelckers
160633a4a2 - migrate a large part of the sound code to FSoundIDs.
This has always been a wild mixture of IDs and ints.
2022-11-24 23:52:52 +01:00
Christoph Oelckers
74866c28ce - allow taking screenshots in cutscenes. 2022-06-16 09:51:09 +02:00
Christoph Oelckers
c5eec7b8bb - fixed: For cutscenes the alternative clean scaling factors need to be activated.
This setting was at odds with the internals of the intermission and summary screen handlers.
2022-06-16 09:18:27 +02:00
Christoph Oelckers
71ce8aa79a - block wipes when streaming movies are playing.
For synchronization purposes they cannot be interrupted by the wipe loop.
This also groups the cutscene state in a struct for readability purposes.
2022-06-06 12:30:47 +02:00
Christoph Oelckers
0de3ff81e1 - add wipe transition support to the screenjob runner. 2022-04-26 20:50:37 +02:00
Christoph Oelckers
336c45aaa4 - SCreenjob fixes
Still doesn’r show anything but we got it all set up now.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
7ed8d3b3e2 - screenjob. fixes from Raze 2022-04-26 20:50:35 +02:00
Christoph Oelckers
d994369fd0 - timer code fixes. 2022-04-26 20:50:35 +02:00
Christoph Oelckers
9898ee542c - route all accesses to gameaction from the backend through the sysCallbacks.
gameactions are frontend specific so this needs to be decoupled.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
e5baef837a - text screen helper stuff for cutscene system. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
df0412d634 - a few things may not be static anymore. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
69a7715a02 - added all the prerequisites for the cutscene system from Raze:
* libvpx library
* libsmackerdec
* playmve
* MoviePlayer class.
* ScreenJob engine core.
2022-04-26 20:50:34 +02:00