RaveYard
f23a18352c
Use more accurate light formula for transparency
2023-09-22 15:43:11 +02:00
RaveYard
9f5e8b5e4d
Minor cleanup and lightmapper fixes
2023-09-22 15:42:05 +02:00
Magnus Norddahl
30db3feb5a
Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
2023-09-22 01:41:56 +02:00
RaveYard
8012f3bce3
Temporary measure to avoid crashing in non-rtx mode
2023-09-21 00:15:23 +02:00
RaveYard
eb134d3fbf
Add color blending for lights
2023-09-21 00:15:23 +02:00
RaveYard
bf87748380
Fix uninitialized surface.TextureIndex crash and cleanup
2023-09-21 00:15:23 +02:00
RaveYard
19adf71ba9
Add alpha testing for TraceFirstHitTriangle
2023-09-21 00:15:23 +02:00
RaveYard
c525ec1b68
Add access to vertex indices in frag_raytrace.glsl
2023-09-21 00:15:23 +02:00
RaveYard
08b03f2d73
Add SurfaceVertex to store texture UVs
2023-09-21 00:15:23 +02:00
RaveYard
c8146d33b5
Fix lights being slightly shifted
2023-09-20 01:01:18 +02:00
Magnus Norddahl
bb7a33d7b1
Add bindless texture support
2023-09-19 23:58:17 +02:00
Magnus Norddahl
e5a4e6c85a
Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
2023-09-19 00:47:47 +02:00
Magnus Norddahl
dca58bffa8
Don't change the viewport for every tile we trace
2023-09-19 00:25:32 +02:00
Magnus Norddahl
6e660ef023
Move vertex transform to the GPU
2023-09-18 02:42:12 +02:00
nashmuhandes
aec39ef90b
- Add static variants of pulsing and flickering lights
...
- Clean up and reorganize dynlights.zs
2023-09-16 15:12:34 +02:00
nashmuhandes
ce61cb0ac7
Delete the light probe DoomEdNum
2023-09-16 14:24:08 +08:00
dpjudas
42e7a20cf3
Merge branch 'lightmapper'
2023-09-14 03:35:24 +02:00
nashmuhandes
9f7dd88a4f
Mark Corona as abstract as it's not meant to be spawned directly
2023-09-10 23:22:12 +08:00
RaveYard
81497cadec
Blur changes to avoid darkening the edges
2023-09-06 20:00:02 +02:00
Magnus Norddahl
10a5e4d466
Add missing file and only include static lights in the lightmaps
2023-09-05 17:47:55 +02:00
RaveYard
651903fe71
WIP VkLightmap integration
2023-08-31 22:57:56 +02:00
Magnus Norddahl
3750173eae
Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically
2023-08-31 02:47:11 +02:00
nashmuhandes
9e0bf90be6
Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
2023-08-22 09:09:51 +08:00
nashmuhandes
89b42e3e97
Use a custom naming convention for VKDoom-only stuff
2023-08-21 18:52:05 +02:00
Magnus Norddahl
823a086e3c
Use a truetype font for the options menu, although a better one could probably be chosen to match the theme of doom
2023-08-09 22:43:46 +02:00
RaveYard
ea4ffa10e5
A_Chase CHF_DONTLOOKALLAROUND
2023-08-07 11:31:08 -04:00
Ricardo Luís Vaz Silva
bcbb85b1dd
Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
2023-08-02 01:05:24 -04:00
Boondorl
5a74e79b92
Added bounce virtual
2023-08-02 00:42:06 -04:00
Boondorl
fe1acc7f40
Localized fix to its own field
2023-08-02 00:41:39 -04:00
Ricardo Luís Vaz Silva
793d6af5d1
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
2023-08-02 00:41:10 -04:00
Boondorl
239a288a9a
Exported reflection functionality
...
Localized reflection code to a single function. Fixed an error where NOSHIELDREFLECT was being checked on the wrong Actor. Fixed an oversight where MIRRORREFLECT was checking for valid target despite not needing one.
2023-08-02 00:40:01 -04:00
inkoalawetrust
150e893c67
Added ShadowAimFactor and ShadowPenaltyFactor.
...
These properties allow to specify how much an actors' aim is degraded when shooting at a shadow actor. And how much the shadow actor itself affects the shooters' aim, respectively.
2023-08-02 00:39:35 -04:00
inkoalawetrust
a7f76fe8b9
Added damage property to earthquakes.
...
When this property is set to any value above 0. The earthquake does the exact amount of damage specified, instead of a random amount.
2023-08-02 00:38:24 -04:00
inkoalawetrust
a38b151940
Added damage and thrust multipliers to quakes.
...
These properties allow for scaling the amount of damage an earthquake does and how much it pushes actors around.
2023-08-02 00:38:24 -04:00
inkoalawetrust
8d95138735
Added QF_DAMAGEFALLOFF.
...
This flag makes it so that the damage and actor thrusting of earthquakes fades with distance like the screen shake effect does.
2023-08-02 00:38:24 -04:00
inkoalawetrust
194f73a94b
Added (XF/RADF)_CIRCULAR.
...
This flag makes explosions use a spherical radius, instead of a cubic one. Only took almost 30 years.
2023-08-02 00:37:58 -04:00
inkoalawetrust
ca1f3ac580
Added (XF/RADF)_NOALLIES.
...
This flag allows explosions to not harm any actors that are friendly to its' source.
2023-08-02 00:37:58 -04:00
inkoalawetrust
6489b05db9
Added (XF/RADF)_THRUSTLESS.
...
This flag allows for explosions that do not thrust any of the actors caught in the blast.
2023-08-02 00:37:58 -04:00
makise-homura
357d846b7a
Allow custom MessageBox menu selector
...
GZDoom used to have hardcoded MessageBox menu selector, 0x0d character
of console font, while the other menu is displayed is SmallFont.
It looked too ugly if SmallFont and ConFont heights are different,
and also there was no method of modifying the selector.
Now, the selector is 0x0d from SmallFont, if SmallFont contains this glyph
(its height is greater than zero), otherwise it falls back to previous
behavior (using ConFont as a source of this glyph).
To define custom MessageBox menu selector, just define 0x0d glyph for
SmallFont, and it will be displayed in the menu.
The gap between selector and menu options text is 3 pixels (as before), and
if you wish to enlarge this gap, just add some transparent columns at the
right side of 0x0d glyph.
2023-08-02 00:37:33 -04:00
Ricardo Luís Vaz Silva
0192392256
Individual Joystick Enable/Disable Toggles
2023-08-02 00:37:24 -04:00
Professor Hastig
ae2f7578dc
fix menu entry for light modes
...
Renames "Doom" to "Classic", fixes the option values and removes the no longer supported options.
2023-07-20 17:04:05 +02:00
Major Cooke
9c765a70bf
Expanded Service's Get<Type> functions to pass in name parameter.
2023-07-17 22:51:04 +02:00
Major Cooke
0c9bd9282c
Added GetName(UI/Data) to Service class.
2023-07-17 22:51:04 +02:00
nashmuhandes
1dec189146
Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving
2023-07-15 19:25:55 +02:00
nashmuhandes
044279960c
Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference).
2023-07-15 18:24:35 +02:00
nashmuhandes
d09d5e0715
- Serialize Level.nousersave and Level.noautomap properly
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- Also allow them to be settable directly in a map's MAPINFO block (NoUserSave and NoAutoMap respectively)
2023-07-15 14:43:57 +02:00
Ricardo Luís Vaz Silva
b0d6d82dfd
Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
2023-07-14 16:01:55 +02:00
Ricardo Luís Vaz Silva
542676368b
Add Inventory::ModifyBob and Inventory::ModifyBob3D
2023-07-14 16:01:55 +02:00
Ricardo Luís Vaz Silva
66fb6d3474
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
2023-07-14 16:01:55 +02:00
nashmuhandes
07f722b6f3
Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
2023-07-12 20:51:41 +08:00