Magnus Norddahl
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8c54015b4b
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Fix upload and sampling bug for array textures in the vulkan backend
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2021-11-14 19:53:10 +01:00 |
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Christoph Oelckers
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eb69bbcae0
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- replaced MIN/MAX in common code.
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2021-10-30 10:46:17 +02:00 |
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Magnus Norddahl
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8e59ed754e
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Fix vulkan validation errors for wrong image transitions and buffers used after destroyed
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2021-10-29 22:38:18 +02:00 |
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Magnus Norddahl
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796890bb98
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Limit texture upload transfer buffers to roughly 64 MB
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2021-09-13 23:56:15 +02:00 |
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Rachael Alexanderson
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a2d3dbf74e
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- Change VKHardwareTexture::CreateTexture to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering.
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2021-04-25 02:06:40 -04:00 |
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Christoph Oelckers
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ba146ed5e5
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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Magnus Norddahl
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7e68223794
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Add support for zero size buffers as the hwrenderer uses that!
Also add a sanity check on zero size textures just in case that ever happens!
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2021-02-12 06:38:26 -05:00 |
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Christoph Oelckers
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ff62d7a8a3
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- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.
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2020-10-03 16:47:47 +02:00 |
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Christoph Oelckers
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5ab648b055
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- fixed texture sampler generation in the Vulkan backend.
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2020-06-06 16:10:19 +02:00 |
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Christoph Oelckers
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83153efcad
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- refixed translations on Vulkan.
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2020-06-02 11:41:49 +02:00 |
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Christoph Oelckers
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4c11b01588
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- backend sync with Raze.
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2020-05-31 23:37:11 +02:00 |
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Christoph Oelckers
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dbb1819238
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- fixed setup for translated textures in Vulkan.
It was passing the wrong IDs to high level code.
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2020-05-25 21:17:28 +02:00 |
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Christoph Oelckers
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652712d970
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- moved Vulkan and Softpoly backends to 'common'.
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2020-04-29 22:17:35 +02:00 |
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