Christoph Oelckers
|
6996d54a23
|
- moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
|
2020-04-11 14:00:12 +02:00 |
|
drfrag
|
68f338b134
|
- Fixed compilation with MinGW and did some cleanup.
|
2020-02-16 09:39:17 +02:00 |
|
Rachael Alexanderson
|
eaee3d6ac5
|
- fixed softpoly backend unconditionally applying linear scaling
|
2019-12-31 08:59:38 -05:00 |
|
Magnus Norddahl
|
a9e6592feb
|
Switch to the D3DSWAPEFFECT_FLIPEX swap model
|
2019-12-02 20:05:13 +01:00 |
|
Magnus Norddahl
|
4a7824c380
|
- implement vsync and letterbox
|
2019-05-31 05:22:06 +02:00 |
|
Magnus Norddahl
|
4bbab49e04
|
- present using direct3d 9
|
2019-05-30 23:31:39 +02:00 |
|
Magnus Norddahl
|
d724b623d1
|
- enable the depth buffer
- support vid_scalefactor
|
2019-05-22 17:56:29 +02:00 |
|
Magnus Norddahl
|
0eda298db2
|
- create a renderer backend based on softpoly's drawers
|
2019-05-22 06:29:52 +02:00 |
|