Commit graph

13 commits

Author SHA1 Message Date
Christoph Oelckers
cb1e8a177f - moved gl_shader.cpp to 'common'. 2020-04-26 22:24:27 +02:00
Christoph Oelckers
69d724ae73 - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
Christoph Oelckers
10bc37b37e - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00
Christoph Oelckers
44d39ef63e - consolidated the savegame picture code. 2020-04-25 13:18:57 +02:00
Christoph Oelckers
5a2a72fc95 - store the Vulkan descriptor sets in the material - where they belong!
Having them in the base texture object was a major maintenance issue.
2020-04-19 10:57:56 +02:00
Christoph Oelckers
ce4c2be3c7 - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
Christoph Oelckers
b18faacab0 - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
Christoph Oelckers
ac610d87e5 - merged FPalette and PaletteContainer. 2020-04-11 20:19:53 +02:00
Christoph Oelckers
cf757ba834 - made the translation container a class.
This also splits off some Doom-specific implementation details into higher level headers.
2020-04-11 14:00:11 +02:00
Christoph Oelckers
0a7344e432 - abstract the external translation interface.
The translation table array now only gets accessed from within r_translate.cpp.
2020-04-11 14:00:10 +02:00
Rachael Alexanderson
5d2d187b84 - allow custom pixel ratio scaling 2019-12-31 09:41:42 -05:00
Christoph Oelckers
5179a69fdb - don't let Vulkan access the vid_vsync variable directly.
Since the FrameBuffers have a SetVsync method anything these last set must count, not the global variable directly.
2019-10-01 20:50:15 +02:00
Christoph Oelckers
7346288bf5 - moved some more files. 2019-07-14 21:09:49 +02:00
Renamed from src/v_framebuffer.cpp (Browse further)