Christoph Oelckers
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cb1e8a177f
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- moved gl_shader.cpp to 'common'.
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2020-04-26 22:24:27 +02:00 |
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Christoph Oelckers
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69d724ae73
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- moved lightbuffers and flatvertices to 'common'.
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2020-04-26 12:41:13 +02:00 |
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Christoph Oelckers
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10bc37b37e
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- moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points.
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2020-04-25 17:58:26 +02:00 |
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Christoph Oelckers
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44d39ef63e
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- consolidated the savegame picture code.
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2020-04-25 13:18:57 +02:00 |
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Christoph Oelckers
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5a2a72fc95
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- store the Vulkan descriptor sets in the material - where they belong!
Having them in the base texture object was a major maintenance issue.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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ce4c2be3c7
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- use the 2d drawer's size where appropriate.
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2020-04-11 20:20:58 +02:00 |
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Christoph Oelckers
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b18faacab0
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- 2D drawer cleanup.
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2020-04-11 20:20:58 +02:00 |
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Christoph Oelckers
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ac610d87e5
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- merged FPalette and PaletteContainer.
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2020-04-11 20:19:53 +02:00 |
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Christoph Oelckers
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cf757ba834
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- made the translation container a class.
This also splits off some Doom-specific implementation details into higher level headers.
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2020-04-11 14:00:11 +02:00 |
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Christoph Oelckers
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0a7344e432
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- abstract the external translation interface.
The translation table array now only gets accessed from within r_translate.cpp.
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2020-04-11 14:00:10 +02:00 |
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Rachael Alexanderson
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5d2d187b84
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- allow custom pixel ratio scaling
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2019-12-31 09:41:42 -05:00 |
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Christoph Oelckers
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5179a69fdb
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- don't let Vulkan access the vid_vsync variable directly.
Since the FrameBuffers have a SetVsync method anything these last set must count, not the global variable directly.
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2019-10-01 20:50:15 +02:00 |
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Christoph Oelckers
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7346288bf5
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- moved some more files.
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2019-07-14 21:09:49 +02:00 |
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