Christoph Oelckers
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90585c4931
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- added a RenderState virtual to the FrameBuffer class.
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2020-04-24 16:15:18 +02:00 |
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Christoph Oelckers
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70d30feb4c
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- moved the render interface functions out of FGLRenderer into OpenGLFrameBuffer.
These need some consolidation among the backends, and the additional indirection in the OpenGL backend made it harder than necessary.
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2020-04-24 15:52:31 +02:00 |
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Christoph Oelckers
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1fe667c6a0
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- cleaned up the includes in m_png.h, this file had far too many and far too broad dependencies.
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2020-04-11 14:00:09 +02:00 |
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Christoph Oelckers
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5e4de10f97
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- fixed survey data retrieval for Vulkan.
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2019-08-11 21:26:08 +02:00 |
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Magnus Norddahl
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faac0805f0
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- implement VKBuffer::Resize
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2019-04-18 22:01:42 +02:00 |
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Magnus Norddahl
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e5e9924c5e
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- remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2
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2019-03-13 00:52:25 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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